summaryrefslogtreecommitdiffstats
path: root/pokemodr/AbilityUI.cpp
blob: 079490c2fdc9dca4c0249dbc689103e57fb1bdd4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/////////////////////////////////////////////////////////////////////////////
// Name:        pokegen/AbilityUI.cpp
// Purpose:     Ability UI form handling
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sun Jan 27 12:31:08 2008
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#include <QMetaObject>

#include "AbilityUI.h"

AbilityUI::AbilityUI(Ability* a, QWidget* parent) :
        ObjectUI(parent),
        ability(a),
        ability_mod(new Ability(a->getPokemod(), *a, a->getId()))
{
    setupUi(this);
    QMetaObject::connectSlotsByName(this);
    setObjects(ability, ability_mod);
    connect(this, SIGNAL(setChanged(bool)), boxButtons, SLOT(setDisabled(bool)));
    setGui();
}

// KToolbar AbilityUI::getToolbar(QWidget* parent)
// {
//     
// }

void AbilityUI::setGui()
{
    varName->setText(ability_mod->getName());
}

void AbilityUI::on_buttonApply_clicked()
{
    *ability = *ability_mod;
    emit(setChanged(false));
}

void AbilityUI::on_buttonDiscard_clicked()
{
    *ability_mod = *ability;
    emit(setChanged(false));
    setGui();
}

void AbilityUI::on_varName_textChanged(const QString& n)
{
    ability_mod->setName(n);
    emit(setChanged(true));
}