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/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Trainer.h
// Purpose: Define a type of trainer
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Sat Mar 8 15:53:15 2008
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_TRAINER__
#define __POKEMOD_TRAINER__
#include <Exception.h>
#include "Object.h"
class Pokemod;
class Trainer : public Object
{
public:
Trainer(const Pokemod* par, const int _id);
Trainer(const Pokemod* par, const Trainer& t, const int _id);
Trainer(const Pokemod* par, const QString& fname, const int _id = -1);
void load(const QString& fname, const int _id = -1) throw(Exception);
void save() const throw(Exception);
void setName(const QString& n);
void setMoneyFactor(const int m) throw(BoundsException);
void setSkin(const QString& s) throw(Exception);
void setAi(const QString& a) throw(Exception);
QString getName() const;
int getMoneyFactor() const;
QString getSkin() const;
QString getAi() const;
Trainer& operator=(const Trainer& rhs);
private:
bool validate() const;
QString name;
int moneyFactor;
};
#endif
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