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Diffstat (limited to 'pokemod/Trainer.h')
-rw-r--r-- | pokemod/Trainer.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/pokemod/Trainer.h b/pokemod/Trainer.h new file mode 100644 index 00000000..715fb565 --- /dev/null +++ b/pokemod/Trainer.h @@ -0,0 +1,60 @@ +///////////////////////////////////////////////////////////////////////////// +// Name: pokemod/Trainer.h +// Purpose: Define a type of trainer +// Author: Ben Boeckel +// Modified by: Ben Boeckel +// Created: Sat Mar 8 15:53:15 2008 +// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions +// Licence: +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License along +// with this program. If not, see <http://www.gnu.org/licenses/>. +///////////////////////////////////////////////////////////////////////////// + +#ifndef __POKEMOD_TRAINER__ +#define __POKEMOD_TRAINER__ + +#include <Exception.h> + +#include "Object.h" + +class Pokemod; + +class Trainer : public Object +{ + public: + Trainer(const Pokemod* par, const int _id); + Trainer(const Pokemod* par, const Trainer& t, const int _id); + Trainer(const Pokemod* par, const QString& fname, const int _id = -1); + + void load(const QString& fname, const int _id = -1) throw(Exception); + void save() const throw(Exception); + + void setName(const QString& n); + void setMoneyFactor(const int m) throw(BoundsException); + void setSkin(const QString& s) throw(Exception); + void setAi(const QString& a) throw(Exception); + + QString getName() const; + int getMoneyFactor() const; + QString getSkin() const; + QString getAi() const; + + Trainer& operator=(const Trainer& rhs); + private: + bool validate() const; + + QString name; + int moneyFactor; +}; + +#endif |