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/////////////////////////////////////////////////////////////////////////////
// Name:        pokemod/StatusEffect.cpp
// Purpose:     Define an effect of a status
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sat June 2 2007 12:16:48
// Copyright:   ©2007 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTStatus or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#include "StatusEffect.h"

PokeGen::PokeMod::StatusEffect::StatusEffect(const Pokemod* par, const unsigned _id) :
        Object(_id, par),
        effect(UINT_MAX),
        val1(UINT_MAX),
        val2(UINT_MAX)
{
}

PokeGen::PokeMod::StatusEffect::StatusEffect(const Pokemod* par, Ini& ini, const unsigned _id) :
        Object(_id, par)
{
    ImportIni(ini, _id);
}

bool PokeGen::PokeMod::StatusEffect::Validate()
{
    pokemod->ValidationMsg(QString("------Effect with id %1---").arg(id), Pokemod::V_Msg);
    if (effect < E_End)
    {
        bool ok = true;
        switch (effect)
        {
            //case :
                if (1)
                    ok = false;
                break;
        }
        if (!ok)
        {
            pokemod->ValidationMsg("Invalid val1");
            isValid = false;
            ok = true;
        }
        switch (effect)
        {
            //case :
                if (1)
                    ok = false;
                break;
        }
        if (!ok)
        {
            pokemod->ValidationMsg("Invalid val1");
            isValid = false;
        }
    }
    else
    {
        pokemod->ValidationMsg("Invalid effect");
        isValid = false;
    }
    // TODO (Ben#1#): Status Effect Validation
    return isValid;
}

void PokeGen::PokeMod::StatusEffect::ImportIni(Ini& ini, const unsigned _id)
{
    if (_id == UINT_MAX)
        ini.GetValue("id", id);
    else
        id = _id;
    ini.GetValue("effect", effect);
    ini.GetValue("val1", val1);
    ini.GetValue("val2", val2);
}

void PokeGen::PokeMod::StatusEffect::ExportIni(QFile& fout, const QString& status) const
{
    Ini exStatusEffect("statusEffect " + status);
    exStatusEffect.AddField("id", id);
    exStatusEffect.AddField("effect", effect);
    exStatusEffect.AddField("val1", val1);
    exStatusEffect.AddField("val2", val2);
    exStatusEffect.Export(fout);
}

bool PokeGen::PokeMod::StatusEffect::SetEffect(const unsigned e)
{
    if (e < E_End)
    {
        effect = e;
        val1 = UINT_MAX;
        val2 = UINT_MAX;
    }
    return (effect == e);
}

bool PokeGen::PokeMod::StatusEffect::SetVal1(const unsigned v1)
{
    switch (effect)
    {
    }
    return (val1 == v1);
}

bool PokeGen::PokeMod::StatusEffect::SetVal2(const unsigned v2)
{
    switch (effect)
    {
    }
    return (val2 == v2);
}

unsigned PokeGen::PokeMod::StatusEffect::GetEffect() const
{
    return effect;
}

unsigned PokeGen::PokeMod::StatusEffect::GetVal1() const
{
    return val1;
}

unsigned PokeGen::PokeMod::StatusEffect::GetVal2() const
{
    return val2;
}