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/*
 * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __POKEMOD_SCRIPT__
#define __POKEMOD_SCRIPT__

// Qt includes
#include <QString>

class Script
{
    public:
        inline Script(const QString& interpreter = "", const QString& script = "") :
                m_interpreter(interpreter),
                m_script(script)
        {
        }
        
        inline void setInterpreter(const QString& interpreter)
        {
            m_interpreter = interpreter;
        }
        inline void setScript(const QString& script)
        {
            m_script = script;
        }
        
        inline QString interpreter() const
        {
            return m_interpreter;
        }
        inline QString script() const
        {
            return m_script;
        }
        
        inline Script& operator=(const Script& rhs)
        {
            if (this == &rhs)
                return *this;
            m_interpreter = rhs.m_interpreter;
            m_script = rhs.m_script;
            return *this;
        }
        inline bool operator==(const Script& rhs) const
        {
            return ((m_interpreter == rhs.m_interpreter) && (m_script == rhs.m_script));
        }
        inline bool operator!=(const Script& rhs) const
        {
            return !(*this == rhs);
        }
    private:
        QString m_interpreter;
        QString m_script;
};

#endif