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/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __POKEMOD_SCRIPT__
#define __POKEMOD_SCRIPT__
// Qt includes
#include <QString>
class Script
{
public:
inline Script(const QString& interpreter = "", const QString& script = "") :
m_interpreter(interpreter),
m_script(script)
{
}
inline void setInterpreter(const QString& interpreter)
{
m_interpreter = interpreter;
}
inline void setScript(const QString& script)
{
m_script = script;
}
inline QString interpreter() const
{
return m_interpreter;
}
inline QString script() const
{
return m_script;
}
inline Script& operator=(const Script& rhs)
{
if (this == &rhs)
return *this;
m_interpreter = rhs.m_interpreter;
m_script = rhs.m_script;
return *this;
}
inline bool operator==(const Script& rhs) const
{
return ((m_interpreter == rhs.m_interpreter) && (m_script == rhs.m_script));
}
inline bool operator!=(const Script& rhs) const
{
return !(*this == rhs);
}
private:
QString m_interpreter;
QString m_script;
};
#endif
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