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/*
* Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __POKEMOD_RULES__
#define __POKEMOD_RULES__
// Pokemod includes
#include "Object.h"
namespace Pokemod
{
// Forward declarations
class Pokemod;
class POKEMOD_EXPORT Rules : public Object
{
Q_OBJECT
public:
static const QStringList DVStr;
Rules(const Rules& rules);
Rules(const Pokemod* parent);
Rules(const Rules& rules, const Pokemod* parent);
Rules(const QDomElement& xml, const Pokemod* parent);
void validate();
void load(const QDomElement& xml);
QDomElement save() const;
void setGenderAllowed(const bool genderAllowed);
void setBreedingAllowed(const bool breedingAllowed);
void setCriticalDomains(const bool criticalDomains);
void setUseTurns(const bool useTurns);
void setNumBoxes(const int numBoxes);
void setBoxSize(const int boxSize);
void setMaxParty(const int maxParty);
void setMaxFight(const int maxFight);
void setMaxPlayers(const int maxPlayers);
void setMaxHeldItems(const int maxHeldItems);
void setMaxAbilities(const int maxAbilities);
void setMaxNatures(const int maxNatures);
void setMaxMoves(const int maxMoves);
void setMaxLevel(const int maxLevel);
void setMaxStages(const int maxStage);
void setMaxMoney(const int maxMoney);
void setHardCash(const bool hardCash);
void setAllowSwitchStyle(const bool allowSwitchStyle);
void setSpecialSplit(const bool specialSplit);
void setSpecialDVSplit(const bool specialDVSplit);
void setEffortValuesAllowed(const bool effortValues);
void setMaxTotalEV(const int maxTotalEV);
void setMaxEVPerStat(const int maxEVPerStat);
bool genderAllowed() const;
bool breedingAllowed() const;
bool criticalDomains() const;
bool useTurns() const;
int numBoxes() const;
int boxSize() const;
int maxParty() const;
int maxFight() const;
int maxPlayers() const;
int maxHeldItems() const;
int maxAbilities() const;
int maxNatures() const;
int maxMoves() const;
int maxLevel() const;
int maxStages() const;
int maxMoney() const;
bool hardCash() const;
bool allowSwitchStyle() const;
bool specialSplit() const;
bool specialDVSplit() const;
bool effortValuesAllowed() const;
int maxTotalEV() const;
int maxEVPerStat() const;
Rules& operator=(const Rules& rhs);
private:
bool m_genderAllowed;
bool m_breedingAllowed;
bool m_criticalDomains;
bool m_useTurns;
int m_numBoxes;
int m_boxSize;
int m_maxParty;
int m_maxFight;
int m_maxPlayers;
int m_maxHeldItems;
int m_maxAbilities;
int m_maxNatures;
int m_maxMoves;
int m_maxLevel;
int m_maxStages;
int m_maxMoney;
bool m_hardCash;
bool m_allowSwitchStyle;
bool m_specialSplit;
bool m_specialDVSplit;
bool m_effortValuesAllowed;
int m_maxTotalEV;
int m_maxEVPerStat;
};
}
#endif
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