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/////////////////////////////////////////////////////////////////////////////
// Name: general/Ref.h
// Purpose: Define references used globally
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Thu Feb 15 10:21:05 2007
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#include "Ref.h"
const QStringList StatRBYStr = QStringList() << "HP" << "Attack" << "Defense" << "Speed" << "Special" << "Special" << "Accuracy" << "Evasion";
const QStringList StatGSCStr = QStringList() << "HP" << "Attack" << "Defense" << "Speed" << "Special Attack" << "Special Defense" << "Accuracy" << "Evasion";
const QStringList BattleMemberStr = QStringList() << "Player" << "Enemy";
const QStringList WeatherStr = QStringList() << "Ice" << "Rain" << "Sun" << "Sand" << "All";
const QStringList DirectionStr = QStringList() << "Up" << "Down" << "Left" << "Right" << "None";
const QStringList RelativeStr = QStringList() << "Less" << "Less or Equal" << "Equal" << "Greater or Equal" << "Greater" << "Not Equal";
const QStringList StatusStr = QStringList() << "Freeze" << "Paralyze" << "Sleep" << "Poison" << "Toxic Poison" << "Burn" << "Any";
const QStringList HMStr = QStringList() << "Cut" << "Fly" << "Surf" << "Strength" << "Flash" << "Whirlpool" << "Waterfall" << "Dive" << "Headbutt" << "Rock Smash" << "Defog" << "Rock Climb";
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