///////////////////////////////////////////////////////////////////////////// // Name: general/Ref.h // Purpose: Define references used globally // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Thu Feb 15 10:21:05 2007 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #include "Ref.h" const QStringList StatRBYStr = QStringList() << "HP" << "Attack" << "Defense" << "Speed" << "Special" << "Special" << "Accuracy" << "Evasion"; const QStringList StatGSCStr = QStringList() << "HP" << "Attack" << "Defense" << "Speed" << "Special Attack" << "Special Defense" << "Accuracy" << "Evasion"; const QStringList BattleMemberStr = QStringList() << "Player" << "Enemy"; const QStringList WeatherStr = QStringList() << "Ice" << "Rain" << "Sun" << "Sand" << "All"; const QStringList DirectionStr = QStringList() << "Up" << "Down" << "Left" << "Right" << "None"; const QStringList RelativeStr = QStringList() << "Less" << "Less or Equal" << "Equal" << "Greater or Equal" << "Greater" << "Not Equal"; const QStringList StatusStr = QStringList() << "Freeze" << "Paralyze" << "Sleep" << "Poison" << "Toxic Poison" << "Burn" << "Any"; const QStringList HMStr = QStringList() << "Cut" << "Fly" << "Surf" << "Strength" << "Flash" << "Whirlpool" << "Waterfall" << "Dive" << "Headbutt" << "Rock Smash" << "Defog" << "Rock Climb";