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/////////////////////////////////////////////////////////////////////////////
// Name:        general/Ref.h
// Purpose:     Define references used globally
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Thu Feb 15 10:21:05 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#include "Ref.h"

unsigned PokeGen::FindIn(const unsigned end, const QString& str, const char* array[])
{
    unsigned i = 0;
    for (; i < end; ++i)
    {
        if (str == array[i])
            break;
    }
    return i;
}

const char* PokeGen::StatRBYStr[PokeGen::ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special", "Special", "Accuracy", "Evasion"};
const char* PokeGen::StatGSCStr[PokeGen::ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special Attack", "Special Defense", "Accuracy", "Evasion"};

const char* PokeGen::BattleMemberStr[PokeGen::BM_End] = {"Player", "Enemy"};

const char* PokeGen::WeatherStr[PokeGen::W_End_All] = {"Ice", "Rain", "Sun", "Sand", "All"};

const char* PokeGen::DirectionStr[PokeGen::D_End_None] = {"Up", "Down", "Left", "Right", "None"};

const char* PokeGen::RelativeStr[PokeGen::REL_End] = {"Less", "Less or Equal", "Equal", "Greater or Equal", "Greater", "Not Equal"};

const char* PokeGen::StatusStr[PokeGen::STS_End] = {"Freeze", "Paralyze", "Sleep", "Poison", "Toxic Poison", "Burn", "Any"};