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/////////////////////////////////////////////////////////////////////////////
// Name:        general/Frac.cpp
// Purpose:     A class to make handling fractions easier
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Sun Mar 18 15:25:16 2007
// Copyright:   ©2007 Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#include "Frac.h"

void PokeGen::Frac::ImportIni(Ini& ini)
{
    ini.GetValue("type", type, Proper);
    ini.GetValue("num", num, 1);
    ini.GetValue("denom", denom, 1);
}

void PokeGen::Frac::ExportIni(QFile& fout, const QString& val)
{
    Reduce();
    Ini exFrac(val);
    exFrac.AddField("num", num);
    exFrac.AddField("denom", denom);
    exFrac.AddField("type", type);
    exFrac.Export(fout);
}

bool PokeGen::Frac::Set(const unsigned n, const unsigned d)
{
    if ((type == Improper) || ((n <= d) && (type == Proper)) || ((d <= n) && (type == Over1)))
    {
        num = n;
        denom = d;
    }
    return ((num == n) && (denom == d));
}

bool PokeGen::Frac::Set(const unsigned n, const unsigned d, const unsigned t)
{
    unsigned save_t = type;
    if (SetType(t))
    {
        if (Set(n, d))
            return true;
    }
    type = save_t;
    return false;
}

bool PokeGen::Frac::SetNum(const unsigned n)
{
    if ((type == Improper) || ((n <= denom) && (type == Proper)) || ((denom <= n) && (type == Over1)))
    {
        num = n;
        return true;
    }
    return false;
}

bool PokeGen::Frac::SetDenom(const unsigned d)
{
    if (d && ((type == Improper) || ((num <= d) && (type == Proper)) || ((d <= num) && (type == Over1))))
    {
        denom = d;
        return true;
    }
    return false;
}

bool PokeGen::Frac::SetType(const unsigned t)
{
    if (t < End)
    {
        type = t;
        Set(num, denom);
    }
    return (type == t);
}

void PokeGen::Frac::Reduce()
{
    int i = num;
    int j = denom;
    int k;
    while (j)
    {
        k = j;
        j = i % j;
        i = k;
    }
    num /= i;
    denom /= i;
}