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Commit message (Collapse)AuthorAgeFilesLines
* Add focus handling to world map itemsBen Boeckel2009-08-072-0/+19
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* Only add world maps to the sceneBen Boeckel2009-05-281-1/+2
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* Include the border in the bounding rectangle for the tileBen Boeckel2009-05-231-1/+1
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* Better detection of collisionBen Boeckel2009-05-231-1/+1
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* Shrink the rectangle so that edges can be sharedBen Boeckel2009-05-231-1/+1
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* Better detection for when an item can be anchoredBen Boeckel2009-05-231-1/+8
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* Replace destination points with closer ones if foundBen Boeckel2009-05-231-7/+11
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* Add a define for the dummy pointBen Boeckel2009-05-231-1/+3
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* Clean up cases and add others...still edge cases leftBen Boeckel2009-05-221-19/+10
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* Add more convenience functionsBen Boeckel2009-05-221-0/+15
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* Track leading point as wellBen Boeckel2009-05-221-2/+4
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* If the new rectangle collides with any, it isn't viableBen Boeckel2009-05-221-1/+10
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* handle the fact that the right and bottom edges of polygons are not "inside" ↵Ben Boeckel2009-05-221-0/+4
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* Removed unused memberBen Boeckel2009-05-221-1/+0
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* Commit set creating fix (needs to improve)Ben Boeckel2009-04-281-2/+13
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* Don't rely on boundingRectBen Boeckel2009-04-281-5/+3
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* Enable placement algorithm and fix old codeBen Boeckel2009-04-281-14/+20
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* Add case for when rect2 is nullBen Boeckel2009-04-281-0/+2
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* Its not Invalid anymoreBen Boeckel2009-04-281-20/+17
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* Rename old function to specify that its concaveBen Boeckel2009-04-281-3/+3
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* Add function for determining convex turn direction as wellBen Boeckel2009-04-281-0/+13
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* Fix which edge is moved when collisions happenBen Boeckel2009-04-281-8/+8
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* Shift the rectangle around to try and fit it if it collides on a sideBen Boeckel2009-04-271-0/+26
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* Only add the rect if it doesn't collide with some polygonBen Boeckel2009-04-271-3/+20
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* Use QPointF since the correct position isn't always on a pixelBen Boeckel2009-04-271-2/+2
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* Determine whether the point is between betterBen Boeckel2009-04-271-2/+2
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* Also search the last edgeBen Boeckel2009-04-271-2/+2
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* Include the vertex if it is where the two polygons touch diagonallyBen Boeckel2009-04-261-0/+2
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* Remove data about the collision once we use itBen Boeckel2009-04-261-0/+1
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* Quit if we can't make a polygon with what we have leftBen Boeckel2009-04-261-0/+2
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* The polygon is useless if it doesnt have at least 4 verticesBen Boeckel2009-04-261-1/+2
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* Replace old (useless) case with when the edge gets cut shortBen Boeckel2009-04-261-2/+2
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* Fix up when to delete when the polygons share a vertexBen Boeckel2009-04-261-1/+2
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* Move between test out to a functionBen Boeckel2009-04-261-7/+6
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* Move turn direction finding code out to a functionBen Boeckel2009-04-262-18/+22
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* Update merging the polygons to use the flags and not fail for one caseBen Boeckel2009-04-231-8/+27
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* Fix up findCollision and data structure with flagsBen Boeckel2009-04-231-19/+33
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* Swap the data after messing with the collision pointBen Boeckel2009-04-231-3/+3
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* Append the polygon, not itselfBen Boeckel2009-04-231-1/+1
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* Fix the code that finds unfit areas between rectanglesBen Boeckel2009-04-231-10/+22
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* Don't process a rectangle if it already existsBen Boeckel2009-04-231-0/+2
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* Add rectangles as QRectF and change the internal queue to use them as wellBen Boeckel2009-04-232-3/+3
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* Simplify (and fix) conditional when finding the outermost pointBen Boeckel2009-04-221-3/+1
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* Fix finalize() to merge the rectangles in the mappingBen Boeckel2009-04-221-18/+39
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* Correct the QPoint comparison functionBen Boeckel2009-04-221-2/+2
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* Since some outlines are "holes", the contains() check failsBen Boeckel2009-04-221-2/+0
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* Move mergePolygons out of the class and find the outlinesBen Boeckel2009-04-222-7/+57
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* Add function to find the outermost point of the polygonsBen Boeckel2009-04-221-0/+21
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* Add algorithm to find where two polygons touch each otherBen Boeckel2009-04-221-0/+38
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* Move clser method out of WorldPlacementBen Boeckel2009-04-222-12/+11
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