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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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Author
Age
Files
Lines
*
Fix fight limits
Ben Boeckel
2009-09-06
1
-2
/
+1
|
*
Add unlimited values to natures, abilities, money, and held item counts
Ben Boeckel
2009-09-06
1
-7
/
+10
|
*
Fix i18n call
Ben Boeckel
2009-09-06
1
-1
/
+2
|
*
Allow for boxSize, numBoxes, and effort values to be unlimited
Ben Boeckel
2009-09-06
2
-10
/
+26
|
*
More descriptive labels
Ben Boeckel
2009-09-06
1
-2
/
+2
|
*
Fix case in Rules ui files
Ben Boeckel
2009-09-06
1
-2
/
+2
|
*
Add text to the EV labels in rules editing
Ben Boeckel
2009-08-08
1
-2
/
+2
|
*
Add focus handling to world map items
Ben Boeckel
2009-08-07
2
-0
/
+19
|
*
Set the world map checkbox when refreshing the map widget
Ben Boeckel
2009-08-07
1
-0
/
+1
|
*
Fix bounds setting on sellPrice
Ben Boeckel
2009-08-04
1
-0
/
+1
|
*
Fix install paths to use KDE4-provided variables
Ben Boeckel
2009-08-04
1
-2
/
+2
|
*
Add special text for widgets when at the minimum
Ben Boeckel
2009-07-19
6
-0
/
+51
|
*
Fix bounds in ui files
Ben Boeckel
2009-07-19
2
-2
/
+2
|
*
Allow uncatchable creatures
Ben Boeckel
2009-07-19
1
-1
/
+1
|
*
Allow for unlimited stages of stat modifiers
Ben Boeckel
2009-07-19
1
-1
/
+1
|
*
Remove toggle for effort values and embed as 0 in maxTotalEV
Ben Boeckel
2009-07-19
4
-62
/
+22
|
*
Fix mimimums in ui files
Ben Boeckel
2009-07-19
2
-2
/
+2
|
*
Remove sellable from item; set in sellPrice as -1
Ben Boeckel
2009-07-19
3
-77
/
+29
|
*
Fix enabling of widgets based on other widgets when initialized and places ↵
Ben Boeckel
2009-06-05
6
-1
/
+28
|
|
|
|
missed before
*
The sell price doesn't matter if it can't be sold
Ben Boeckel
2009-05-28
1
-0
/
+1
|
*
Remove the context menu from the widgets and use a button instead
Ben Boeckel
2009-05-28
2
-27
/
+11
|
*
Add the map editor to the tabstops
Ben Boeckel
2009-05-28
1
-0
/
+1
|
*
Only add world maps to the scene
Ben Boeckel
2009-05-28
1
-1
/
+2
|
*
Add the flag for world map to the map widget
Ben Boeckel
2009-05-28
3
-0
/
+38
|
*
Include the border in the bounding rectangle for the tile
Ben Boeckel
2009-05-23
1
-1
/
+1
|
*
Better detection of collision
Ben Boeckel
2009-05-23
1
-1
/
+1
|
*
Shrink the rectangle so that edges can be shared
Ben Boeckel
2009-05-23
1
-1
/
+1
|
*
Better detection for when an item can be anchored
Ben Boeckel
2009-05-23
1
-1
/
+8
|
*
Replace destination points with closer ones if found
Ben Boeckel
2009-05-23
1
-7
/
+11
|
*
Add a define for the dummy point
Ben Boeckel
2009-05-23
1
-1
/
+3
|
*
Clean up cases and add others...still edge cases left
Ben Boeckel
2009-05-22
1
-19
/
+10
|
*
Add more convenience functions
Ben Boeckel
2009-05-22
1
-0
/
+15
|
*
Track leading point as well
Ben Boeckel
2009-05-22
1
-2
/
+4
|
*
If the new rectangle collides with any, it isn't viable
Ben Boeckel
2009-05-22
1
-1
/
+10
|
*
handle the fact that the right and bottom edges of polygons are not "inside" ↵
Ben Boeckel
2009-05-22
1
-0
/
+4
|
|
|
|
the polygon
*
Removed unused member
Ben Boeckel
2009-05-22
1
-1
/
+0
|
*
Commit set creating fix (needs to improve)
Ben Boeckel
2009-04-28
1
-2
/
+13
|
*
Don't rely on boundingRect
Ben Boeckel
2009-04-28
1
-5
/
+3
|
*
Enable placement algorithm and fix old code
Ben Boeckel
2009-04-28
1
-14
/
+20
|
*
Add case for when rect2 is null
Ben Boeckel
2009-04-28
1
-0
/
+2
|
*
Its not Invalid anymore
Ben Boeckel
2009-04-28
1
-20
/
+17
|
*
Rename old function to specify that its concave
Ben Boeckel
2009-04-28
1
-3
/
+3
|
*
Add function for determining convex turn direction as well
Ben Boeckel
2009-04-28
1
-0
/
+13
|
*
Fix which edge is moved when collisions happen
Ben Boeckel
2009-04-28
1
-8
/
+8
|
*
Shift the rectangle around to try and fit it if it collides on a side
Ben Boeckel
2009-04-27
1
-0
/
+26
|
*
Only add the rect if it doesn't collide with some polygon
Ben Boeckel
2009-04-27
1
-3
/
+20
|
*
Use QPointF since the correct position isn't always on a pixel
Ben Boeckel
2009-04-27
1
-2
/
+2
|
*
Determine whether the point is between better
Ben Boeckel
2009-04-27
1
-2
/
+2
|
*
Also search the last edge
Ben Boeckel
2009-04-27
1
-2
/
+2
|
*
Include the vertex if it is where the two polygons touch diagonally
Ben Boeckel
2009-04-26
1
-0
/
+2
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