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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmodr
/
widgets
/
ItemUI.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix bounds setting on sellPrice
Ben Boeckel
2009-08-04
1
-0
/
+1
*
Remove sellable from item; set in sellPrice as -1
Ben Boeckel
2009-07-19
1
-14
/
+0
*
Fix enabling of widgets based on other widgets when initialized and places mi...
Ben Boeckel
2009-06-05
1
-0
/
+11
*
The sell price doesn't matter if it can't be sold
Ben Boeckel
2009-05-28
1
-0
/
+1
*
Call the base class in refreshGui
Ben Boeckel
2009-03-29
1
-0
/
+1
*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
/
+1
*
Add includes lost in split of Object and XmlReader
Ben Boeckel
2009-03-26
1
-0
/
+3
*
Made the rest of the widgets use pimpl
Ben Boeckel
2009-03-01
1
-1
/
+1
*
Fixed more widgets to use pimpl
Ben Boeckel
2009-03-01
1
-77
/
+79
*
Protected combobox changes to avoid calls on error states
Ben Boeckel
2009-02-28
1
-1
/
+2
*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
/
+4
*
Fixed up includes in sigmodrwidgets for script and fraction move
Ben Boeckel
2009-02-26
1
-2
/
+3
*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-37
/
+41
*
Renamed Sigmod to Game where needed
Ben Boeckel
2009-02-24
1
-7
/
+7
*
MOve widgets cleaned up
Ben Boeckel
2009-02-24
1
-31
/
+62
*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-14
/
+14
*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-4
/
+4
*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
/
+126