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* Add a preview sprite to Tile for the editorBen Boeckel2009-03-181-1/+8
* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-4/+4
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-11/+14
* Added Tile documentationBen Boeckel2009-01-181-1/+5
* Merged CHECK macro branchBen Boeckel2008-12-291-27/+9
* [FIX] Starting the sigworld libraryBen Boeckel2008-11-091-0/+14
* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-39/+2
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-2/+2
* [FIX] Sprite no longer stores a QImage, but a QByteArrayBen Boeckel2008-10-131-3/+0
* [FIX] Removed *_End definesBen Boeckel2008-09-251-3/+5
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-20/+20
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+139