Commit message (Expand) | Author | Age | Files | Lines | |
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* | Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe... | Ben Boeckel | 2009-02-24 | 1 | -4/+4 |
* | Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code | Ben Boeckel | 2009-02-24 | 1 | -8/+10 |
* | Added Sprite documentation | Ben Boeckel | 2009-01-17 | 1 | -0/+4 |
* | Removed unneeded dtors | Ben Boeckel | 2009-01-17 | 1 | -5/+1 |
* | Added check to make sure that Sprite is not empty | Ben Boeckel | 2008-12-31 | 1 | -0/+2 |
* | Merged CHECK macro branch | Ben Boeckel | 2008-12-29 | 1 | -17/+6 |
* | [FIX] Sprite no longer stores a QImage, but a QByteArray | Ben Boeckel | 2008-10-13 | 1 | -4/+3 |
* | [FIX] Renamed everything (in use) away from Poké- prefixes | Ben Boeckel | 2008-09-06 | 1 | -15/+15 |
* | [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for... | Ben Boeckel | 2008-09-05 | 1 | -0/+106 |