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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Object.h
Commit message (
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Author
Age
Files
Lines
*
Moved Object dtor to source file
Ben Boeckel
2009-01-17
1
-4
/
+0
*
Added QRect load/save
Ben Boeckel
2009-01-17
1
-0
/
+19
*
Added special load/save for enumerations
Ben Boeckel
2009-01-16
1
-0
/
+10
*
Changed loadList and loadMap to not be templates
Ben Boeckel
2009-01-10
1
-6
/
+6
*
Changed item handling in MapTrainerTeamMember to use a map instead of a list ...
Ben Boeckel
2009-01-10
1
-0
/
+28
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-1
/
+1
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-1
/
+6
*
[FIX] Loading and Saving of variables are now global functions rather than me...
Ben Boeckel
2008-10-18
1
-31
/
+21
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-11
/
+13
*
[FIX] Signature is fixed in Sigscript
Ben Boeckel
2008-10-16
1
-1
/
+1
*
[FIX] Sprite no longer stores a QImage, but a QByteArray
Ben Boeckel
2008-10-13
1
-18
/
+0
*
[FIX] Still figuring out things for signet
Ben Boeckel
2008-10-12
1
-9
/
+0
*
[FIX] Started documenting Sigmod
Ben Boeckel
2008-10-06
1
-3
/
+97
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-0
/
+1
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-6
/
+6
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+292