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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
/
Move.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-5
/
+5
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-20
/
+23
*
Added Move documentation
Ben Boeckel
2009-01-19
1
-0
/
+4
*
Fixed bounds checking on Move accuracy
Ben Boeckel
2009-01-19
1
-1
/
+4
*
Removed Move dtor
Ben Boeckel
2009-01-19
1
-6
/
+1
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-121
/
+39
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-5
/
+5
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-1
/
+1
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-8
/
+8
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
1
-1
/
+15
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-32
/
+32
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+233