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path: root/sigmod/MapEffect.cpp
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* Add a checkbox in MapEffect to toggle the skinBen Boeckel2009-03-291-3/+5
* Add position to MapEffect and MapWarpBen Boeckel2009-03-191-0/+12
* Use QPainterPath for Effects and Warps on mapsBen Boeckel2009-03-191-12/+5
* Change default size for MapEffectsBen Boeckel2009-03-191-1/+1
* MapEffect now uses a QRect instead of a QPointBen Boeckel2009-03-181-11/+14
* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-2/+2
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-11/+14
* Added MapEffect documentationBen Boeckel2009-01-181-0/+4
* Changed MapEffect coordinate to positionBen Boeckel2009-01-181-11/+11
* Merged CHECK macro branchBen Boeckel2008-12-291-56/+21
* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-3/+4
* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-1/+1
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-2/+2
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-21/+21
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+152