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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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MapEffect.cpp
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Author
Age
Files
Lines
*
Add position to MapEffect and MapWarp
Ben Boeckel
2009-03-19
1
-0
/
+12
*
Use QPainterPath for Effects and Warps on maps
Ben Boeckel
2009-03-19
1
-12
/
+5
*
Change default size for MapEffects
Ben Boeckel
2009-03-19
1
-1
/
+1
*
MapEffect now uses a QRect instead of a QPoint
Ben Boeckel
2009-03-18
1
-11
/
+14
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-2
/
+2
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-11
/
+14
*
Added MapEffect documentation
Ben Boeckel
2009-01-18
1
-0
/
+4
*
Changed MapEffect coordinate to position
Ben Boeckel
2009-01-18
1
-11
/
+11
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-56
/
+21
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-3
/
+4
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-1
/
+1
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-21
/
+21
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+152