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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmod
/
CoinListItem.cpp
Commit message (
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Author
Age
Files
Lines
*
Replace SAVE_ENUM macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace SAVE macro
Ben Boeckel
2009-08-10
1
-2
/
+2
*
Replace SAVE_CREATE macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD_ENUM macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD macro
Ben Boeckel
2009-08-10
1
-2
/
+2
*
Replace LOAD_BEGIN macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD_ID macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace COPY macros
Ben Boeckel
2009-08-10
1
-3
/
+3
*
Remove usage of TEST_BEGIN and TEST_END macros
Ben Boeckel
2009-08-10
1
-2
/
+2
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-3
/
+3
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-10
/
+12
*
Added special load/save for enumerations
Ben Boeckel
2009-01-16
1
-3
/
+3
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-37
/
+23
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-3
/
+3
*
Added file tags to source files
Ben Boeckel
2008-12-25
1
-0
/
+4
*
CoinListItem cost should not be zero; added checks
Ben Boeckel
2008-12-24
1
-2
/
+6
*
Renamed CoinListObject to CoinListItem and added documentation for it
Ben Boeckel
2008-12-07
1
-0
/
+120