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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Ability.cpp
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Author
Age
Files
Lines
*
Replace SAVE macro
Ben Boeckel
2009-08-10
1
-6
/
+6
*
Replace SAVE_CREATE macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD macro
Ben Boeckel
2009-08-10
1
-6
/
+6
*
Replace LOAD_BEGIN macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD_ID macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace COPY macros
Ben Boeckel
2009-08-10
1
-6
/
+6
*
Remove usage of TEST_BEGIN and TEST_END macros
Ben Boeckel
2009-08-10
1
-2
/
+2
*
Fix years in header comments
Ben Boeckel
2009-03-16
1
-1
/
+1
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-4
/
+4
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-17
/
+20
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-59
/
+20
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-6
/
+6
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
1
-0
/
+4
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
1
-1
/
+15
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-20
/
+20
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+143