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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
models
/
MapModel.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-118
/
+0
*
[FIX] Added a depth variable to Trainer
Ben Boeckel
2008-07-28
1
-0
/
+1
*
[FIX] KMenu* can now be put into a QVariant
Ben Boeckel
2008-07-04
1
-1
/
+1
*
[FIX] Using qobject_cast now where possible
Ben Boeckel
2008-06-30
1
-4
/
+4
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-1
/
+1
*
[FIX] Validation works in Pokémodr
Ben Boeckel
2008-06-19
1
-1
/
+1
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-17
/
+17
*
[FIX] Typechart now works
Ben Boeckel
2008-05-28
1
-1
/
+2
*
[FIX] Context menus added
Ben Boeckel
2008-05-26
1
-5
/
+27
*
[ADD] More documentation
Ben Boeckel
2008-05-25
1
-10
/
+0
*
[ADD] Added UI classes for GlobalScript
Ben Boeckel
2008-05-23
1
-1
/
+0
*
[FIX] Models cleaned up (each class is now in its own file, parenting not har...
Ben Boeckel
2008-05-20
1
-211
/
+8
*
[FIX] TypeModel done for data() in models
Ben Boeckel
2008-05-16
1
-4
/
+3
*
[FIX] QStringList needed in some of the pokemod headers
Ben Boeckel
2008-04-29
1
-0
/
+309