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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
models
/
CoinListModel.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-132
/
+0
*
[FIX] KMenu* can now be put into a QVariant
Ben Boeckel
2008-07-04
1
-1
/
+1
*
[FIX] Using qobject_cast now where possible
Ben Boeckel
2008-06-30
1
-8
/
+8
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-1
/
+1
*
[FIX] Validation works in Pokémodr
Ben Boeckel
2008-06-19
1
-2
/
+2
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-21
/
+21
*
[FIX] GroupModels will now add an item to itself if pasted to
Ben Boeckel
2008-05-26
1
-0
/
+5
*
[FIX] Context menus added
Ben Boeckel
2008-05-26
1
-0
/
+36
*
[ADD] More documentation
Ben Boeckel
2008-05-25
1
-18
/
+0
*
[ADD] Added UI classes for GlobalScript
Ben Boeckel
2008-05-23
1
-1
/
+0
*
[FIX] Models cleaned up (each class is now in its own file, parenting not har...
Ben Boeckel
2008-05-20
1
-23
/
+0
*
[FIX] TypeModel done for data() in models
Ben Boeckel
2008-05-16
1
-1
/
+1
*
[FIX] More test code for the tree bug
Ben Boeckel
2008-05-09
1
-1
/
+1
*
[FIX] QStringList needed in some of the pokemod headers
Ben Boeckel
2008-04-29
1
-2
/
+0
*
[FIX] Organized some more model code
Ben Boeckel
2008-04-29
1
-3
/
+3
*
[FIX] De-inlined some methods
Ben Boeckel
2008-04-28
1
-1
/
+3
*
[FIX] Pokemod objects now know about parents
Ben Boeckel
2008-04-27
1
-13
/
+13
*
[FIX] Drag/Drop should work (in theory)
Ben Boeckel
2008-04-25
1
-7
/
+8
*
[FIX] Cleaner setting of model data
Ben Boeckel
2008-04-25
1
-23
/
+3
*
[FIX] Fleshed out a lot more Model classes
Ben Boeckel
2008-04-25
1
-16
/
+28
*
[ADD] More model classes
Ben Boeckel
2008-04-24
1
-0
/
+140