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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
models
/
BaseModel.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-67
/
+0
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-9
/
+9
*
[ADD] More documentation
Ben Boeckel
2008-05-24
1
-3
/
+8
*
[FIX] Opening files and saving now works
Ben Boeckel
2008-05-21
1
-0
/
+5
*
[FIX] Models cleaned up (each class is now in its own file, parenting not har...
Ben Boeckel
2008-05-20
1
-166
/
+6
*
[FIX] TypeModel done for data() in models
Ben Boeckel
2008-05-16
1
-6
/
+40
*
[FIX] Refactored out connections made within widgets
Ben Boeckel
2008-05-15
1
-0
/
+8
*
[FIX] More things are coded for the main window
Ben Boeckel
2008-05-15
1
-0
/
+4
*
[FIX] More test code for the tree bug
Ben Boeckel
2008-05-09
1
-1
/
+1
*
[FIX] De-inlined some methods
Ben Boeckel
2008-04-28
1
-11
/
+13
*
[FIX] Drag/Drop should work (in theory)
Ben Boeckel
2008-04-25
1
-0
/
+20
*
[FIX] Fleshed out a lot more Model classes
Ben Boeckel
2008-04-25
1
-4
/
+64
*
[ADD] New classes for the models
Ben Boeckel
2008-04-24
1
-0
/
+89