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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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/
pokemodr
/
PokemodUI.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Member variables now use m_ prefix
Ben Boeckel
2008-03-31
1
-1
/
+1
*
[FIX] ImageDialog -> FileDialog
Ben Boeckel
2008-03-10
1
-15
/
+20
*
[FIX] UI classes now have initGui and refreshGui
Ben Boeckel
2008-02-28
1
-7
/
+6
*
[FIX] Apply/Discard buttons now set correctly when loaded or changes are disc...
Ben Boeckel
2008-02-26
1
-2
/
+2
*
[FIX] Sizers fixed in KTabWidgets
Ben Boeckel
2008-02-25
1
-1
/
+2
*
[FIX] Cleaned up .ui files
Ben Boeckel
2008-02-25
1
-6
/
+0
*
[ADD] Pokemod tree will reflect PokéMod heirarchy and load panels
Ben Boeckel
2008-02-25
1
-10
/
+20
*
[DEL] SkinsUI.{h, cpp}, skins.ui, typechat.ui
Ben Boeckel
2008-02-24
1
-0
/
+36
*
[FIX] Include cleanup
Ben Boeckel
2008-02-24
1
-0
/
+146
*
[FIX] Warp states can now leave states untouched
Ben Boeckel
2008-02-23
1
-0
/
+2
*
[FIX] Frac bug with type of Over1
Ben Boeckel
2008-02-23
1
-16
/
+14
*
[FIX] UI forms now only allow apply/discard when it can be applied
Ben Boeckel
2008-02-23
1
-0
/
+1
*
[FIX] Changelog/SVN desynchronization fixed
Ben Boeckel
2008-02-23
1
-0
/
+153