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-rw-r--r--sigmod/Sprite.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/sigmod/Sprite.cpp b/sigmod/Sprite.cpp
index 2000bf86..0261385a 100644
--- a/sigmod/Sprite.cpp
+++ b/sigmod/Sprite.cpp
@@ -18,41 +18,41 @@
// Header include
#include "Sprite.h"
-// Pokemod includes
+// Sigmod includes
#include "Macros.h"
-#include "Pokemod.h"
+#include "Sigmod.h"
-Pokemod::Sprite::Sprite(const Sprite& sprite) :
+Sigmod::Sprite::Sprite(const Sprite& sprite) :
Object(sprite.parent(), sprite.id())
{
*this = sprite;
}
-Pokemod::Sprite::Sprite(const Pokemod* parent, const int id) :
+Sigmod::Sprite::Sprite(const Sigmod* parent, const int id) :
Object(parent, id),
m_name(""),
m_sprite()
{
}
-Pokemod::Sprite::Sprite(const Sprite& sprite, const Pokemod* parent, const int id) :
+Sigmod::Sprite::Sprite(const Sprite& sprite, const Sigmod* parent, const int id) :
Object(parent, id)
{
*this = sprite;
}
-Pokemod::Sprite::Sprite(const QDomElement& xml, const Pokemod* parent, const int id) :
+Sigmod::Sprite::Sprite(const QDomElement& xml, const Sigmod* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
-Pokemod::Sprite::~Sprite()
+Sigmod::Sprite::~Sprite()
{
}
-void Pokemod::Sprite::validate()
+void Sigmod::Sprite::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
@@ -60,14 +60,14 @@ void Pokemod::Sprite::validate()
TEST_END();
}
-void Pokemod::Sprite::load(const QDomElement& xml)
+void Sigmod::Sprite::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(name);
LOAD(sprite);
}
-QDomElement Pokemod::Sprite::save() const
+QDomElement Sigmod::Sprite::save() const
{
SAVE_CREATE();
SAVE(name);
@@ -75,28 +75,28 @@ QDomElement Pokemod::Sprite::save() const
return xml;
}
-void Pokemod::Sprite::setName(const QString& name)
+void Sigmod::Sprite::setName(const QString& name)
{
CHECK(name);
}
-void Pokemod::Sprite::setSprite(const QImage& sprite)
+void Sigmod::Sprite::setSprite(const QImage& sprite)
{
m_sprite = sprite;
emit(changed());
}
-QString Pokemod::Sprite::name() const
+QString Sigmod::Sprite::name() const
{
return m_name;
}
-QImage Pokemod::Sprite::sprite() const
+QImage Sigmod::Sprite::sprite() const
{
return m_sprite;
}
-Pokemod::Sprite& Pokemod::Sprite::operator=(const Sprite& rhs)
+Sigmod::Sprite& Sigmod::Sprite::operator=(const Sprite& rhs)
{
if (this == &rhs)
return *this;