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+/////////////////////////////////////////////////////////////////////////////
+// Name: Object.cpp
+// Purpose: Define the base members for all objects in a PokéMod
+// Author: Ben Boeckel
+// Modified by: Ben Boeckel
+// Created: Fri Feb 17 12:14:26 2007
+// Copyright: ©2007 Ben Boeckel and Nerdy Productions
+// Licence:
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with this program; if not, write to the Free Software Foundation, Inc.,
+// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+/////////////////////////////////////////////////////////////////////////////
+
+#include "Object.h"
+
+unsigned PokeMod::Object::GetId()
+{
+ LogFetchVar("Object", "ID", id);
+ return id;
+}
+
+bool PokeMod::Object::IsValid()
+{
+ Validate();
+ return isValid;
+}
+
+#ifdef POKEMODR
+bool PokeMod::Object::IsValid(const wxListBox &output)
+{
+ // Validate with debugging console output
+ Validate(output);
+ return isValid;
+}
+#endif