diff options
Diffstat (limited to 'pokemod/Map.cpp')
| -rw-r--r-- | pokemod/Map.cpp | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/pokemod/Map.cpp b/pokemod/Map.cpp index d3c23879..1b1ac145 100644 --- a/pokemod/Map.cpp +++ b/pokemod/Map.cpp @@ -22,6 +22,8 @@ #include "Map.h" +const char* PokeGen::PokeMod::Map::TypeStr[PokeGen::PokeMod::Map::End] = {"Outdoor", "Dungeon", "Building"}; + PokeGen::PokeMod::Map::Map(const Pokemod* par, const unsigned _id) : Object(_id, par), name(""), @@ -374,11 +376,8 @@ unsigned PokeGen::PokeMod::Map::GetEffectCount() const const PokeGen::PokeMod::MapEffect* PokeGen::PokeMod::Map::NewEffect(Ini* const ini) { unsigned i = 0; - for (; i < GetEffectCount(); ++i) - { - if (GetEffectByID(i) == UINT_MAX) - break; - } + for (; (i < GetEffectCount()) && (GetEffectByID(i) != UINT_MAX); ++i) + ; MapEffect newEffect(pokemod, i); if (ini) newEffect.ImportIni(*ini); @@ -421,11 +420,8 @@ unsigned PokeGen::PokeMod::Map::GetTrainerCount() const const PokeGen::PokeMod::MapTrainer* PokeGen::PokeMod::Map::NewTrainer(Ini* const ini) { unsigned i = 0; - for (; i < GetTrainerCount(); ++i) - { - if (GetTrainerByID(i) == UINT_MAX) - break; - } + for (; (i < GetTrainerCount()) && (GetTrainerByID(i) != UINT_MAX); ++i) + ; MapTrainer newTrainer(pokemod, i); if (ini) newTrainer.ImportIni(*ini); @@ -468,11 +464,8 @@ unsigned PokeGen::PokeMod::Map::GetWarpCount() const const PokeGen::PokeMod::MapWarp* PokeGen::PokeMod::Map::NewWarp(Ini* const ini) { unsigned i = 0; - for (; i < GetWarpCount(); ++i) - { - if (GetWarpByID(i) == UINT_MAX) - break; - } + for (; (i < GetWarpCount()) && (GetWarpByID(i) != UINT_MAX); ++i) + ; MapWarp newWarp(pokemod, i); if (ini) newWarp.ImportIni(*ini); @@ -515,11 +508,8 @@ unsigned PokeGen::PokeMod::Map::GetWildListCount() const const PokeGen::PokeMod::MapWildList* PokeGen::PokeMod::Map::NewWildList(Ini* const ini) { unsigned i = 0; - for (; i < GetWildListCount(); ++i) - { - if (GetWildListByID(i) == UINT_MAX) - break; - } + for (; (i < GetWildListCount()) && (GetWildListByID(i) != UINT_MAX); ++i) + ; MapWildList newWildList(pokemod, i); if (ini) newWildList.ImportIni(*ini); |
