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-rw-r--r--pokemod/Ability.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/pokemod/Ability.cpp b/pokemod/Ability.cpp
index 1afbf2f7..0e586182 100644
--- a/pokemod/Ability.cpp
+++ b/pokemod/Ability.cpp
@@ -21,13 +21,13 @@
// Pokemod includes
#include "Pokemod.h"
-Ability::Ability(const Ability& ability) :
+Pokemod::Ability::Ability(const Ability& ability) :
Object("Ability", ability.parent(), ability.id())
{
*this = ability;
}
-Ability::Ability(const Pokemod* parent, const int id) :
+Pokemod::Ability::Ability(const Pokemod* parent, const int id) :
Object("Ability", parent, id),
m_name(""),
m_description(""),
@@ -35,29 +35,29 @@ Ability::Ability(const Pokemod* parent, const int id) :
{
}
-Ability::Ability(const Ability& ability, const Pokemod* parent, const int id) :
+Pokemod::Ability::Ability(const Ability& ability, const Pokemod* parent, const int id) :
Object("Ability", parent, id)
{
*this = ability;
}
-Ability::Ability(const QDomElement& xml, const Pokemod* parent, const int id) :
+Pokemod::Ability::Ability(const QDomElement& xml, const Pokemod* parent, const int id) :
Object("Ability", parent, id)
{
load(xml, id);
}
-Ability::~Ability()
+Pokemod::Ability::~Ability()
{
}
-void Ability::validate()
+void Pokemod::Ability::validate()
{
if (m_name.isEmpty())
emit(error("Name is empty"));
}
-void Ability::load(const QDomElement& xml, int id)
+void Pokemod::Ability::load(const QDomElement& xml, int id)
{
LOAD_ID();
LOAD(QString, name);
@@ -65,7 +65,7 @@ void Ability::load(const QDomElement& xml, int id)
LOAD(Script, script);
}
-QDomElement Ability::save() const
+QDomElement Pokemod::Ability::save() const
{
SAVE_CREATE();
SAVE(QString, name);
@@ -74,37 +74,37 @@ QDomElement Ability::save() const
return xml;
}
-void Ability::setName(const QString& name)
+void Pokemod::Ability::setName(const QString& name)
{
CHECK(name);
}
-void Ability::setDescription(const QString& description)
+void Pokemod::Ability::setDescription(const QString& description)
{
CHECK(description);
}
-void Ability::setScript(const Script& script)
+void Pokemod::Ability::setScript(const Script& script)
{
CHECK(script);
}
-QString Ability::name() const
+QString Pokemod::Ability::name() const
{
return m_name;
}
-QString Ability::description() const
+QString Pokemod::Ability::description() const
{
return m_description;
}
-Script Ability::script() const
+Pokemod::Script Pokemod::Ability::script() const
{
return m_script;
}
-Ability& Ability::operator=(const Ability& rhs)
+Pokemod::Ability& Pokemod::Ability::operator=(const Ability& rhs)
{
if (this == &rhs)
return *this;