diff options
Diffstat (limited to 'general/Ref.cpp')
-rw-r--r-- | general/Ref.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/general/Ref.cpp b/general/Ref.cpp index e8ca482b..cad1b624 100644 --- a/general/Ref.cpp +++ b/general/Ref.cpp @@ -22,7 +22,7 @@ #include "Ref.h" -unsigned PokeGen::findIn(const unsigned end, const QString& str, const char* array[]) +unsigned findIn(const unsigned end, const QString& str, const char* array[]) { unsigned i = 0; for (; i < end; ++i) @@ -33,15 +33,15 @@ unsigned PokeGen::findIn(const unsigned end, const QString& str, const char* arr return i; } -const char* PokeGen::StatRBYStr[PokeGen::ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special", "Special", "Accuracy", "Evasion"}; -const char* PokeGen::StatGSCStr[PokeGen::ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special Attack", "Special Defense", "Accuracy", "Evasion"}; +const char* StatRBYStr[ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special", "Special", "Accuracy", "Evasion"}; +const char* StatGSCStr[ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special Attack", "Special Defense", "Accuracy", "Evasion"}; -const char* PokeGen::BattleMemberStr[PokeGen::BM_End] = {"Player", "Enemy"}; +const char* BattleMemberStr[BM_End] = {"Player", "Enemy"}; -const char* PokeGen::WeatherStr[PokeGen::W_End_All] = {"Ice", "Rain", "Sun", "Sand", "All"}; +const char* WeatherStr[W_End_All] = {"Ice", "Rain", "Sun", "Sand", "All"}; -const char* PokeGen::DirectionStr[PokeGen::D_End_None] = {"Up", "Down", "Left", "Right", "None"}; +const char* DirectionStr[D_End_None] = {"Up", "Down", "Left", "Right", "None"}; -const char* PokeGen::RelativeStr[PokeGen::REL_End] = {"Less", "Less or Equal", "Equal", "Greater or Equal", "Greater", "Not Equal"}; +const char* RelativeStr[REL_End] = {"Less", "Less or Equal", "Equal", "Greater or Equal", "Greater", "Not Equal"}; -const char* PokeGen::StatusStr[PokeGen::STS_End] = {"Freeze", "Paralyze", "Sleep", "Poison", "Toxic Poison", "Burn", "Any"}; +const char* StatusStr[STS_End] = {"Freeze", "Paralyze", "Sleep", "Poison", "Toxic Poison", "Burn", "Any"}; |