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+/////////////////////////////////////////////////////////////////////////////
+// Name: battle/Team.cpp
+// Purpose: Base class which is used to interface with the arena
+// Author: Ben Boeckel
+// Modified by: Ben Boeckel
+// Created: Tue Oct 16 2007 19:22:20
+// Copyright: ©2007 Ben Boeckel and Nerdy Productions
+// Licence:
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////////
+
+#include "Team.h"
+
+PokeGen::Battle::Team::Team(PokeMod::Pokemod* par) :
+ active(0),
+ parent(par)
+{
+}
+
+void PokeGen::Battle::Team::AddItem(const unsigned i, const unsigned amt)
+{
+ if (amt)
+ items[i] = amt;
+}
+
+void PokeGen::Battle::Team::UseItem(const unsigned i)
+{
+ if (items.contains(i) && (items[i] != UINT_MAX))
+ {
+ --items[i];
+ if (!items[i])
+ items.remove(i);
+ }
+}
+
+void PokeGen::Battle::Team::AddPokemon(Pokemon& p)
+{
+ pokemon.append(&p);
+}
+
+void PokeGen::Battle::Team::SwapPokemon(const unsigned a, const unsigned b)
+{
+ if ((a < pokemon.size()) && (b < pokemon.size()))
+ {
+ Pokemon* temp = pokemon[a];
+ pokemon[a] = pokemon[b];
+ pokemon[b] = temp;
+ }
+}
+
+bool PokeGen::Battle::Team::SetActivePokemon(const unsigned a)
+{
+ if ((a < pokemon.size()) && pokemon[a]->CanFight())
+ active = a;
+}
+
+unsigned PokeGen::Battle::Team::CanFight() const
+{
+ unsigned alive = 0;
+ for (unsigned i = 0; (i < pokemon.size()) && !alive; ++i)
+ {
+ if (pokemon[i]->CanFight())
+ ++alive;
+ }
+ return alive;
+}