summaryrefslogtreecommitdiffstats
path: root/sigmodr/widgets/mapeditor/WorldMapScene.cpp
diff options
context:
space:
mode:
authorBen Boeckel <MathStuf@gmail.com>2009-04-02 02:48:05 -0400
committerBen Boeckel <MathStuf@gmail.com>2009-04-02 02:48:05 -0400
commit5eed3bab26059b73d2ff38522e560fef6b9d2680 (patch)
tree2c54b18914249cb0d95bb6c04e3008add0856421 /sigmodr/widgets/mapeditor/WorldMapScene.cpp
parentb7c79190fcf43d64a72ec672f66bac09508b6e13 (diff)
downloadsigen-5eed3bab26059b73d2ff38522e560fef6b9d2680.tar.gz
sigen-5eed3bab26059b73d2ff38522e560fef6b9d2680.tar.xz
sigen-5eed3bab26059b73d2ff38522e560fef6b9d2680.zip
Add world map editor
Diffstat (limited to 'sigmodr/widgets/mapeditor/WorldMapScene.cpp')
-rw-r--r--sigmodr/widgets/mapeditor/WorldMapScene.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/sigmodr/widgets/mapeditor/WorldMapScene.cpp b/sigmodr/widgets/mapeditor/WorldMapScene.cpp
new file mode 100644
index 00000000..89502006
--- /dev/null
+++ b/sigmodr/widgets/mapeditor/WorldMapScene.cpp
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// Header include
+#include "WorldMapScene.h"
+
+// Sigmodr widget includes
+#include "WorldMapItem.h"
+
+// Sigmod includes
+#include <sigmod/Game.h>
+#include <sigmod/Map.h>
+
+// Qt includes
+#include <QtGui/QGraphicsView>
+
+using namespace Sigmod;
+using namespace Sigmodr::Widgets;
+
+WorldMapScene::WorldMapScene(Game* game, QObject* parent) :
+ QGraphicsScene(parent),
+ m_game(game)
+{
+ for (int i = 0; i < m_game->mapCount(); ++i)
+ {
+ Map* map = m_game->map(i);
+ // TODO: Check if the map is accessible on its edges
+ WorldMapItem* item = new WorldMapItem(m_game, map, this);
+ connect(item, SIGNAL(changed()), this, SIGNAL(changed()));
+ connect(this, SIGNAL(maskTiles(bool)), item, SIGNAL(maskTiles(bool)));
+ connect(this, SIGNAL(watchCollisions(bool)), item, SLOT(watchCollisions(bool)));
+ m_maps.append(item);
+ addItem(item);
+ }
+}