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| author | Ben Boeckel <MathStuf@gmail.com> | 2009-04-02 02:48:05 -0400 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2009-04-02 02:48:05 -0400 |
| commit | 5eed3bab26059b73d2ff38522e560fef6b9d2680 (patch) | |
| tree | 2c54b18914249cb0d95bb6c04e3008add0856421 /sigmodr/widgets/mapeditor/WorldMapScene.cpp | |
| parent | b7c79190fcf43d64a72ec672f66bac09508b6e13 (diff) | |
| download | sigen-5eed3bab26059b73d2ff38522e560fef6b9d2680.tar.gz sigen-5eed3bab26059b73d2ff38522e560fef6b9d2680.tar.xz sigen-5eed3bab26059b73d2ff38522e560fef6b9d2680.zip | |
Add world map editor
Diffstat (limited to 'sigmodr/widgets/mapeditor/WorldMapScene.cpp')
| -rw-r--r-- | sigmodr/widgets/mapeditor/WorldMapScene.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/sigmodr/widgets/mapeditor/WorldMapScene.cpp b/sigmodr/widgets/mapeditor/WorldMapScene.cpp new file mode 100644 index 00000000..89502006 --- /dev/null +++ b/sigmodr/widgets/mapeditor/WorldMapScene.cpp @@ -0,0 +1,49 @@ +/* + * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Header include +#include "WorldMapScene.h" + +// Sigmodr widget includes +#include "WorldMapItem.h" + +// Sigmod includes +#include <sigmod/Game.h> +#include <sigmod/Map.h> + +// Qt includes +#include <QtGui/QGraphicsView> + +using namespace Sigmod; +using namespace Sigmodr::Widgets; + +WorldMapScene::WorldMapScene(Game* game, QObject* parent) : + QGraphicsScene(parent), + m_game(game) +{ + for (int i = 0; i < m_game->mapCount(); ++i) + { + Map* map = m_game->map(i); + // TODO: Check if the map is accessible on its edges + WorldMapItem* item = new WorldMapItem(m_game, map, this); + connect(item, SIGNAL(changed()), this, SIGNAL(changed())); + connect(this, SIGNAL(maskTiles(bool)), item, SIGNAL(maskTiles(bool))); + connect(this, SIGNAL(watchCollisions(bool)), item, SLOT(watchCollisions(bool))); + m_maps.append(item); + addItem(item); + } +} |
