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authorBen Boeckel <MathStuf@gmail.com>2008-07-12 01:44:23 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-07-12 01:44:23 +0000
commitac55d15e484e2357954af3a6a3573c79fbbd88d8 (patch)
treebf95c805d1aed9ff1333c1cf42ce46931d066bf8 /pokescripting/SpriteWrapper.h
parent354e700d2b02611179725ac7c9bdc51e9504a2dc (diff)
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[FIX] Actually added the Wrapper classes (again :( )
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@226 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokescripting/SpriteWrapper.h')
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diff --git a/pokescripting/SpriteWrapper.h b/pokescripting/SpriteWrapper.h
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+/*
+ * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __POKESCRIPTING_SPRITEWRAPPER__
+#define __POKESCRIPTING_SPRITEWRAPPER__
+
+// Pokescripting includes
+#include "ObjectWrapper.h"
+
+// Pokemod includes
+#include "../pokemod/Sprite.h"
+
+namespace Pokescripting
+{
+class POKESCRIPTING_EXPORT SpriteWrapper : public ObjectWrapper
+{
+ Q_OBJECT
+
+ public:
+ SpriteWrapper(const Pokemod::Sprite* sprite, QObject* parent);
+ public slots:
+ QString name() const;
+ QPixmap sprite() const;
+ private:
+ SpriteWrapper& operator=(const SpriteWrapper& rhs);
+
+ const Pokemod::Sprite* m_sprite;
+};
+
+inline SpriteWrapper::SpriteWrapper(const Pokemod::Sprite* sprite, QObject* parent) :
+ ObjectWrapper(sprite, parent),
+ m_sprite(sprite)
+{
+}
+
+inline QString SpriteWrapper::name() const
+{
+ return m_sprite->name();
+}
+
+
+inline QPixmap SpriteWrapper::sprite() const
+{
+ return m_sprite->sprite();
+}
+}
+
+#endif