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authorBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
committerBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
commit83f4b43f63960ba30e38cf5bb53cd98ae738ef74 (patch)
tree80f37f9e4a35ea11b8b1f0369f90208f393df83f /pokemod/Tile.cpp
parent4385af885daf460a18e236f08509358f764b2c8c (diff)
Redoing rev25
[ADD] DISCLAIMER [FIX] PokemonEvolution styles [ADD] Relative enumeration [DEL] pokemod/Status.{h, cpp} [DEL] pokemod/StatusEffect.{h, cpp} [FIX] Status effects will be added as needed instead of customized [FIX] Completed ItemEffects [FIX] Factored out Natures to be global [DEL] pokemod/PokemonNature.{h, cpp} [DEL] ai/Net.{h, cpp} [DEL] ai/Layer/{h, cpp} [ADD] battle/Arena.{h, cpp} [ADD] battle/Team.{h, cpp} [ADD] battle/Human.{h, cpp} [ADD] battle/Bot.{h, cpp} [ADD] battle/GhostBot.{h, cpp} [ADD] battle/Pokemon.{h, cpp} [ADD] battle/Ghost.{h, cpp} [FIX] Fixed some scope errors in pokemod [ADD] audio/audio.pro [ADD] audio/Audio.{h, cpp} [ADD] audio/AudioLibrary.{h, cpp} [ADD] audio/AudioSystem.{h, cpp} [ADD] audio/Music.{h, cpp} [ADD] audio/SoundEffect.{h, cpp} [DEL] old audio system (was in C) [FIX] Optimized some routines in pokemod [FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/Tile.cpp')
-rw-r--r--pokemod/Tile.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/pokemod/Tile.cpp b/pokemod/Tile.cpp
index 6068f7d1..28b9ee84 100644
--- a/pokemod/Tile.cpp
+++ b/pokemod/Tile.cpp
@@ -22,6 +22,9 @@
#include "Tile.h"
+const char* PokeGen::PokeMod::Tile::WaterStr[PokeGen::PokeMod::Tile::W_End] = {"None", "Normal", "Dive", "Waterfall", "Whirlpool"};
+const char* PokeGen::PokeMod::Tile::ForceStr[PokeGen::PokeMod::Tile::F_End] = {"None", "Slip", "Stop", "Force", "Push"};
+
PokeGen::PokeMod::Tile::Tile(const Pokemod* par, const unsigned _id) :
Object(_id, par),
name(""),
@@ -93,7 +96,7 @@ bool PokeGen::PokeMod::Tile::Validate()
}
if (forceType < F_End)
{
- if (((forceType == F_Slip) || (forceType == F_Force) || (forceType == F_Push)) && (DIR_End <= forceDirection))
+ if (((forceType == F_Slip) || (forceType == F_Force) || (forceType == F_Push)) && (D_End <= forceDirection))
{
pokemod->ValidationMsg("Invalid force direction");
isValid = false;
@@ -267,7 +270,7 @@ bool PokeGen::PokeMod::Tile::SetForceType(const unsigned f)
bool PokeGen::PokeMod::Tile::SetForceDirection(const unsigned f)
{
- if (f < DIR_End)
+ if (f < D_End)
forceDirection = f;
return (forceDirection == f);
}
@@ -307,7 +310,7 @@ bool PokeGen::PokeMod::Tile::GetIsWild() const
return isWild;
}
-PokeGen::PokeMod::Frac PokeGen::PokeMod::Tile::GetWildChance() const
+PokeGen::Frac PokeGen::PokeMod::Tile::GetWildChance() const
{
return wildChance;
}