From 83f4b43f63960ba30e38cf5bb53cd98ae738ef74 Mon Sep 17 00:00:00 2001 From: Ben Boeckel Date: Fri, 26 Oct 2007 21:21:38 +0000 Subject: Redoing rev25 [ADD] DISCLAIMER [FIX] PokemonEvolution styles [ADD] Relative enumeration [DEL] pokemod/Status.{h, cpp} [DEL] pokemod/StatusEffect.{h, cpp} [FIX] Status effects will be added as needed instead of customized [FIX] Completed ItemEffects [FIX] Factored out Natures to be global [DEL] pokemod/PokemonNature.{h, cpp} [DEL] ai/Net.{h, cpp} [DEL] ai/Layer/{h, cpp} [ADD] battle/Arena.{h, cpp} [ADD] battle/Team.{h, cpp} [ADD] battle/Human.{h, cpp} [ADD] battle/Bot.{h, cpp} [ADD] battle/GhostBot.{h, cpp} [ADD] battle/Pokemon.{h, cpp} [ADD] battle/Ghost.{h, cpp} [FIX] Fixed some scope errors in pokemod [ADD] audio/audio.pro [ADD] audio/Audio.{h, cpp} [ADD] audio/AudioLibrary.{h, cpp} [ADD] audio/AudioSystem.{h, cpp} [ADD] audio/Music.{h, cpp} [ADD] audio/SoundEffect.{h, cpp} [DEL] old audio system (was in C) [FIX] Optimized some routines in pokemod [FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22 --- pokemod/Tile.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'pokemod/Tile.cpp') diff --git a/pokemod/Tile.cpp b/pokemod/Tile.cpp index 6068f7d1..28b9ee84 100644 --- a/pokemod/Tile.cpp +++ b/pokemod/Tile.cpp @@ -22,6 +22,9 @@ #include "Tile.h" +const char* PokeGen::PokeMod::Tile::WaterStr[PokeGen::PokeMod::Tile::W_End] = {"None", "Normal", "Dive", "Waterfall", "Whirlpool"}; +const char* PokeGen::PokeMod::Tile::ForceStr[PokeGen::PokeMod::Tile::F_End] = {"None", "Slip", "Stop", "Force", "Push"}; + PokeGen::PokeMod::Tile::Tile(const Pokemod* par, const unsigned _id) : Object(_id, par), name(""), @@ -93,7 +96,7 @@ bool PokeGen::PokeMod::Tile::Validate() } if (forceType < F_End) { - if (((forceType == F_Slip) || (forceType == F_Force) || (forceType == F_Push)) && (DIR_End <= forceDirection)) + if (((forceType == F_Slip) || (forceType == F_Force) || (forceType == F_Push)) && (D_End <= forceDirection)) { pokemod->ValidationMsg("Invalid force direction"); isValid = false; @@ -267,7 +270,7 @@ bool PokeGen::PokeMod::Tile::SetForceType(const unsigned f) bool PokeGen::PokeMod::Tile::SetForceDirection(const unsigned f) { - if (f < DIR_End) + if (f < D_End) forceDirection = f; return (forceDirection == f); } @@ -307,7 +310,7 @@ bool PokeGen::PokeMod::Tile::GetIsWild() const return isWild; } -PokeGen::PokeMod::Frac PokeGen::PokeMod::Tile::GetWildChance() const +PokeGen::Frac PokeGen::PokeMod::Tile::GetWildChance() const { return wildChance; } -- cgit