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authorBen Boeckel <MathStuf@gmail.com>2007-05-03 00:32:44 +0000
committerBen Boeckel <MathStuf@gmail.com>2007-05-03 00:32:44 +0000
commit0c6eac6b8ca7d363288890eda1a98ce167987d48 (patch)
treef37b5458200fe570d98d5052c44efa3237bffd5a /pokemod/Object.h
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Initial import
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@1 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/Object.h')
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diff --git a/pokemod/Object.h b/pokemod/Object.h
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+/////////////////////////////////////////////////////////////////////////////
+// Name: Object.h
+// Purpose: Define the base members for all objects in a PokéMod
+// Author: Ben Boeckel
+// Modified by: Ben Boeckel
+// Created: Wed Feb 14 23:44:39 2007
+// Copyright: ©2007 Ben Boeckel and Nerdy Productions
+// Licence:
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with this program; if not, write to the Free Software Foundation, Inc.,
+// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef __POKEMOD_OBJECT__
+#define __POKEMOD_OBJECT__
+
+#ifdef POKEMODR
+# include <wx/listbox.h>
+#endif
+
+#include "Debug.h"
+#include "Xml.h"
+
+namespace PokeMod
+{
+ class Object
+ {
+ public:
+ virtual ~Object();
+ virtual XmlElement ExportXml();
+
+ unsigned GetId();
+ bool IsValid();
+# ifdef POKEMODR
+ bool IsValid(wxListBox &output);
+# endif
+ protected:
+# ifdef POKEMODR
+ virtual void Validate(wxListBox &output = NULL);
+# else
+ virtual void Validate();
+# endif
+
+ bool isValid;
+ unsigned id;
+ };
+}
+
+#endif