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path: root/src/game-server/statusmanager.cpp
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* Single xml solutionPrzemysław Grzywacz2013-04-291-62/+62
* Removed loading of script files using the statusmanagerErik Schilling2013-02-211-17/+1
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-031-6/+25
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-4/+5
* Added function to determine the script engine by the file name extensionjurkan2011-10-231-1/+3
* Rely more on the functionality in XML::DocumentThorbjørn Lindeijer2011-03-241-9/+3
* Micro-optimizations related to std::stringThorbjørn Lindeijer2011-03-171-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-5/+5
* Made the servers check for positive id in xml db loading.Yohann Ferreira2010-10-221-3/+4
* Some coding style tweaksThorbjørn Lindeijer2010-08-221-1/+1
* Added LUA script bindings for manipulating the specials available to a charac...Philipp Sehmisch2010-07-091-4/+4
* Use XML::Document to automate memory cleanupThorbjørn Lindeijer2010-05-301-23/+5
* Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer2010-05-291-2/+1
* Added some more log infos, and made small cleanups.Yohann Ferreira2010-05-281-5/+9
* Changed and split up the default location for loading dataThorbjørn Lindeijer2010-05-161-4/+3
* Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram2010-04-251-1/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Synced the protocol file with client in protocol.h, letting other defines in ...Bertram2009-10-091-1/+0
* Adds scripted status effectsChuck Miller2009-07-171-0/+141