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Erik Schilling
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src
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game-server
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state.h
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Age
Files
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*
Use nullptr instead of NULL everywhere
Erik Schilling
2013-04-27
1
-1
/
+1
*
Moved functions to entity members where appropriate
Thorbjørn Lindeijer
2013-04-15
1
-1
/
+1
*
Moved Actor into an Component
Erik Schilling
2013-04-12
1
-5
/
+4
*
Converted Being into a Component
Erik Schilling
2013-04-11
1
-3
/
+2
*
Converted the Character class into a component
Erik Schilling
2013-04-11
1
-3
/
+3
*
Fixed multiple warnings and errors that blocked c++0x
Erik Schilling
2013-04-02
1
-2
/
+2
*
Changed Item to a component of Actor
Thorbjørn Lindeijer
2013-03-25
1
-11
/
+13
*
Introduced a Timeout class for counting down without counting
Thorbjørn Lindeijer
2012-04-14
1
-1
/
+3
*
Renamed Thing to Entity
Thorbjørn Lindeijer
2012-04-04
1
-10
/
+10
*
Added callbacks for map/worldvar changes
Erik Schilling
2012-03-11
1
-0
/
+6
*
Renamed GameState::insertSafe() to inserOrDelete.
Yohann Ferreira
2011-03-09
1
-1
/
+1
*
Implemented persistent world and map variables
Philipp Sehmisch
2011-03-04
1
-0
/
+18
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-0
/
+108