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path: root/src/game-server/state.h
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* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-1/+1
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-151-1/+1
* Moved Actor into an ComponentErik Schilling2013-04-121-5/+4
* Converted Being into a ComponentErik Schilling2013-04-111-3/+2
* Converted the Character class into a componentErik Schilling2013-04-111-3/+3
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-021-2/+2
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-251-11/+13
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-1/+3
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-10/+10
* Added callbacks for map/worldvar changesErik Schilling2012-03-111-0/+6
* Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira2011-03-091-1/+1
* Implemented persistent world and map variablesPhilipp Sehmisch2011-03-041-0/+18
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+108