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path: root/src/game-server/state.cpp
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* fixed on being inform messageErik Schilling2013-05-121-1/+1
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-14/+0
* [Abilities] Added a add_hit_taken bindErik Schilling2013-05-081-4/+3
* [Abilities] Inform other players about ability usesErik Schilling2013-05-081-0/+24
* Fixed a bunch of cppcheck warningsErik Schilling2013-05-021-1/+1
* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-1/+1
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-151-4/+4
* Moved Actor into an ComponentErik Schilling2013-04-121-43/+49
* Converted Being into a ComponentErik Schilling2013-04-111-32/+54
* Converted the Character class into a componentErik Schilling2013-04-111-32/+40
* Moved the Monster class to a ComponentErik Schilling2013-04-031-7/+14
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-021-15/+23
* Moved fighting code into a componentErik Schilling2013-04-021-5/+9
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-251-5/+5
* Changed Effect to a component of ActorThorbjørn Lindeijer2013-03-251-11/+12
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-251-9/+10
* Added emote support.Yohann Ferreira2013-02-011-0/+13
* Silenced some eclipse warningsErik Schilling2013-01-291-0/+3
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-091-3/+3
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-5/+5
* Moved order of sending genderErik Schilling2012-10-111-3/+1
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-8/+20
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-5/+5
* Added map update function, moved schedules there to keep map contextErik Schilling2012-03-171-29/+1
* Added callbacks for map/worldvar changesErik Schilling2012-03-111-0/+17
* Removed space before ;Erik Schilling2012-03-101-1/+1
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-11/+6
* Fixed compilation again + some more code cleanupErik Schilling2012-02-271-1/+1
* Some random code cleanupErik Schilling2012-02-261-33/+25
* Made the game server execute the chr_respawn_accept script evenYohann Ferreira2012-01-101-0/+13
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+2
* Changed the sprite layer protocol to supportYohann Ferreira2011-08-191-45/+36
* Reworked the way equip slot info are loaded in a more logical way.Yohann Ferreira2011-07-271-1/+1
* Begun Applying the new equipment slot handling design.Yohann Ferreira2011-07-271-4/+4
* Changed the attack message to send the attack id.Yohann Ferreira2011-06-171-1/+1
* Made the server send the being position each 5 seconds.Yohann Ferreira2011-04-181-3/+13
* Renamed GameState::insertSafe() to inserOrDelete.Yohann Ferreira2011-03-091-2/+2
* Small fixes coming from my comment on issue #77.Yohann Ferreira2011-03-061-5/+5
* Implemented persistent world and map variablesPhilipp Sehmisch2011-03-041-0/+29
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-0/+1
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-17/+17
* Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer2010-11-031-56/+56
* Some random code cleanups.Yohann Ferreira2010-11-021-16/+31
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-5/+8
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-3/+3
* New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-18/+17
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Speed code unification part 1: Made the server accept speed values in tiles p...Bertram2009-10-151-1/+4