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path: root/src/game-server/monstermanager.cpp
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* Removed the hardcoded monster AIErik Schilling2013-05-111-27/+0
* [Abilities] Added abilities to monstersErik Schilling2013-05-111-0/+44
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-39/+0
* Single xml solutionPrzemysław Grzywacz2013-04-291-228/+225
* Monsters no longer load their script filesErik Schilling2013-02-171-6/+0
* Added Vulnerabilities for monstersErik Schilling2013-01-081-0/+7
* Work on (Auto)Attack system.Erik Schilling2013-01-081-70/+8
* Allow monster name in <drop> tagErik Schilling2012-08-061-3/+17
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-031-3/+2
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-021-3/+3
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+5
* Return a const & from NameMap to avoid potential deep copiesThorbjørn Lindeijer2011-10-201-1/+1
* Clarified the role of initialize() and reload() functions in the monsterYohann Ferreira2011-09-281-3/+4
* Fixing reading of drop rate from monsters.xmlStefan Dombrowski2011-04-041-2/+2
* Rely more on the functionality in XML::DocumentThorbjørn Lindeijer2011-03-241-11/+3
* Use a map to quickly find items and monsters by their nameThorbjørn Lindeijer2011-03-241-27/+21
* Renaming stuff to make the code more readableThorbjørn Lindeijer2011-03-201-3/+3
* Micro-optimizations related to std::stringThorbjørn Lindeijer2011-03-171-1/+2
* Allowed monster names in @spawn commandPhilipp Sehmisch2011-03-161-0/+21
* Fixing dead born monstersStefan Dombrowski2011-02-241-2/+5
* Made the code tell a bit more when a monster is lacking values.Yohann Ferreira2011-01-301-14/+30
* Trivial code format fixes in monstermanager.cpp.Yohann Ferreira2011-01-301-28/+45
* Added the missing Magical dodge monster property.Yohann Ferreira2011-01-301-0/+2
* Made the monsters' attributes compute fine again.Yohann Ferreira2011-01-301-5/+8
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-6/+6
* Made the servers check for positive id in xml db loading.Yohann Ferreira2010-10-221-8/+29
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-1/+1
* New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-44/+44
* Arbitrary cleanups and marked GameHandler::getClientByNameSlow constThorbjørn Lindeijer2010-06-061-3/+2
* Use XML::Document to automate memory cleanupThorbjørn Lindeijer2010-05-301-27/+8
* Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer2010-05-291-2/+1
* Added some more log infos, and made small cleanups.Yohann Ferreira2010-05-281-18/+22
* Changed and split up the default location for loading dataThorbjørn Lindeijer2010-05-161-3/+3
* Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram2010-04-251-1/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch2009-10-261-0/+1
* Speed code unification part 1: Made the server accept speed values in tiles p...Bertram2009-10-151-7/+5
* Synced the protocol file with client in protocol.h, letting other defines in ...Bertram2009-10-091-1/+0
* added script functions for monster attacksPhilipp Sehmisch2009-09-231-0/+1
* Added the possibility to define a monster script for a whole monster class in...Philipp Sehmisch2009-09-171-0/+6
* Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch2009-08-201-7/+1
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-1/+1
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch2008-09-271-2/+7
* Don't ignore monster with ID 0, since our maggot uses that.Bjørn Lindeijer2008-08-131-2/+2
* Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch2008-02-211-1/+23
* Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch2008-02-201-0/+43
* Implemented monster mutation.Philipp Sehmisch2008-02-131-1/+11
* Movement speed in monsters.xml is now interpreted as pixels per second instea...Philipp Sehmisch2008-02-121-3/+3