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Erik Schilling
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src
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game-server
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monstermanager.cpp
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Author
Age
Files
Lines
*
Removed the hardcoded monster AI
Erik Schilling
2013-05-11
1
-27
/
+0
*
[Abilities] Added abilities to monsters
Erik Schilling
2013-05-11
1
-0
/
+44
*
[Abilities] Removed the old autoattack system
Erik Schilling
2013-05-08
1
-39
/
+0
*
Single xml solution
Przemysław Grzywacz
2013-04-29
1
-228
/
+225
*
Monsters no longer load their script files
Erik Schilling
2013-02-17
1
-6
/
+0
*
Added Vulnerabilities for monsters
Erik Schilling
2013-01-08
1
-0
/
+7
*
Work on (Auto)Attack system.
Erik Schilling
2013-01-08
1
-70
/
+8
*
Allow monster name in <drop> tag
Erik Schilling
2012-08-06
1
-3
/
+17
*
Use callbacks for items, monsters and status effects
Thorbjørn Lindeijer
2012-03-03
1
-3
/
+2
*
Added a way to specify the min and max attributes values.
Yohann Ferreira
2012-02-02
1
-3
/
+3
*
Made all beings capable of having a gender
Erik Schilling
2012-01-02
1
-0
/
+5
*
Return a const & from NameMap to avoid potential deep copies
Thorbjørn Lindeijer
2011-10-20
1
-1
/
+1
*
Clarified the role of initialize() and reload() functions in the monster
Yohann Ferreira
2011-09-28
1
-3
/
+4
*
Fixing reading of drop rate from monsters.xml
Stefan Dombrowski
2011-04-04
1
-2
/
+2
*
Rely more on the functionality in XML::Document
Thorbjørn Lindeijer
2011-03-24
1
-11
/
+3
*
Use a map to quickly find items and monsters by their name
Thorbjørn Lindeijer
2011-03-24
1
-27
/
+21
*
Renaming stuff to make the code more readable
Thorbjørn Lindeijer
2011-03-20
1
-3
/
+3
*
Micro-optimizations related to std::string
Thorbjørn Lindeijer
2011-03-17
1
-1
/
+2
*
Allowed monster names in @spawn command
Philipp Sehmisch
2011-03-16
1
-0
/
+21
*
Fixing dead born monsters
Stefan Dombrowski
2011-02-24
1
-2
/
+5
*
Made the code tell a bit more when a monster is lacking values.
Yohann Ferreira
2011-01-30
1
-14
/
+30
*
Trivial code format fixes in monstermanager.cpp.
Yohann Ferreira
2011-01-30
1
-28
/
+45
*
Added the missing Magical dodge monster property.
Yohann Ferreira
2011-01-30
1
-0
/
+2
*
Made the monsters' attributes compute fine again.
Yohann Ferreira
2011-01-30
1
-5
/
+8
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-6
/
+6
*
Made the servers check for positive id in xml db loading.
Yohann Ferreira
2010-10-22
1
-8
/
+29
*
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
2010-10-17
1
-1
/
+1
*
New attribute system and major changes to many low-level areas.
Freeyorp
2010-07-10
1
-44
/
+44
*
Arbitrary cleanups and marked GameHandler::getClientByNameSlow const
Thorbjørn Lindeijer
2010-06-06
1
-3
/
+2
*
Use XML::Document to automate memory cleanup
Thorbjørn Lindeijer
2010-05-30
1
-27
/
+8
*
Only skip the UTF-8 BOM for Lua scripts
Thorbjørn Lindeijer
2010-05-29
1
-2
/
+1
*
Added some more log infos, and made small cleanups.
Yohann Ferreira
2010-05-28
1
-18
/
+22
*
Changed and split up the default location for loading data
Thorbjørn Lindeijer
2010-05-16
1
-3
/
+3
*
Added a Byte Order Mask (BOM) filter to the ResourceManager.
Bertram
2010-04-25
1
-1
/
+2
*
Update Copyright date for Manaserv.
Bertram
2010-02-07
1
-1
/
+1
*
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
2009-12-06
1
-7
/
+6
*
Added optional optimal level mechanic which reduces exp gain of certain sourc...
Philipp Sehmisch
2009-10-26
1
-0
/
+1
*
Speed code unification part 1: Made the server accept speed values in tiles p...
Bertram
2009-10-15
1
-7
/
+5
*
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
2009-10-09
1
-1
/
+0
*
added script functions for monster attacks
Philipp Sehmisch
2009-09-23
1
-0
/
+1
*
Added the possibility to define a monster script for a whole monster class in...
Philipp Sehmisch
2009-09-17
1
-0
/
+6
*
Removed remnants of attack zones. Monsters AI now works properly again.
Philipp Sehmisch
2009-08-20
1
-7
/
+1
*
Standardize on the position of the const keyword
Bjørn Lindeijer
2009-04-26
1
-1
/
+1
*
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
2008-11-16
1
-2
/
+0
*
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
2008-09-27
1
-2
/
+7
*
Don't ignore monster with ID 0, since our maggot uses that.
Bjørn Lindeijer
2008-08-13
1
-2
/
+2
*
Moved the functions which translate strings into enumerations from the XML li...
Philipp Sehmisch
2008-02-21
1
-1
/
+23
*
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
2008-02-20
1
-0
/
+43
*
Implemented monster mutation.
Philipp Sehmisch
2008-02-13
1
-1
/
+11
*
Movement speed in monsters.xml is now interpreted as pixels per second instea...
Philipp Sehmisch
2008-02-12
1
-3
/
+3
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