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Erik Schilling
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game-server
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monster.h
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Author
Age
Files
Lines
*
Removed the hardcoded monster AI
Erik Schilling
2013-05-11
1
-100
/
+0
*
[Abilities] Added abilities to monsters
Erik Schilling
2013-05-11
1
-0
/
+19
*
[Abilities] Removed the old autoattack system
Erik Schilling
2013-05-08
1
-55
/
+0
*
Removed static member definitions that are no longer needed
Thorbjørn Lindeijer
2013-04-12
1
-1
/
+1
*
Moved Actor into an Component
Erik Schilling
2013-04-12
1
-1
/
+1
*
Converted Being into a Component
Erik Schilling
2013-04-11
1
-9
/
+9
*
Converted the Character class into a component
Erik Schilling
2013-04-11
1
-5
/
+5
*
Moved the Monster class to a Component
Erik Schilling
2013-04-03
1
-10
/
+17
*
Moved fighting code into a component
Erik Schilling
2013-04-02
1
-13
/
+2
*
Changed NPC to an NpcComponent added to a Being
Thorbjørn Lindeijer
2013-03-25
1
-7
/
+0
*
Changed SpawnArea and TriggerArea to components of Entity
Thorbjørn Lindeijer
2013-03-25
1
-1
/
+2
*
Removed mentioning of retired struct
Thorbjørn Lindeijer
2013-02-24
1
-2
/
+0
*
Monsters no longer load their script files
Erik Schilling
2013-02-17
1
-12
/
+0
*
Moved attribute (re)calculation to the scripts
Erik Schilling
2013-02-04
1
-8
/
+0
*
Replaced EventListener with signals based on libsigc++
Thorbjørn Lindeijer
2013-01-09
1
-8
/
+15
*
Replaced 'unsigned int' with 'unsigned'
Thorbjørn Lindeijer
2013-01-09
1
-1
/
+1
*
Added Vulnerabilities for monsters
Erik Schilling
2013-01-08
1
-0
/
+8
*
Work on (Auto)Attack system.
Erik Schilling
2013-01-08
1
-31
/
+11
*
Added script binds to get full monster anger list + drop anger of monsters
Erik Schilling
2012-07-17
1
-0
/
+3
*
Introduced a Timeout class for counting down without counting
Thorbjørn Lindeijer
2012-04-14
1
-4
/
+13
*
Adding monster::on_damage callback
Stefan Beller
2012-04-04
1
-0
/
+11
*
Renamed Thing to Entity
Thorbjørn Lindeijer
2012-04-04
1
-1
/
+1
*
Some general cleanups and merged Being::perform() into update()
Thorbjørn Lindeijer
2012-03-26
1
-1
/
+3
*
Fixed remaining compiler warnings
Thorbjørn Lindeijer
2012-03-16
1
-1
/
+1
*
Added script bind to set walkmask for beings
Erik Schilling
2012-03-13
1
-9
/
+0
*
Use callbacks for items, monsters and status effects
Thorbjørn Lindeijer
2012-03-03
1
-1
/
+26
*
Merged all the different Lua states into one
Thorbjørn Lindeijer
2012-03-02
1
-6
/
+0
*
Made all beings capable of having a gender
Erik Schilling
2012-01-02
1
-0
/
+8
*
Changed the attack message to send the attack id.
Yohann Ferreira
2011-06-17
1
-2
/
+2
*
Allow monsters to drop multiple items
Stefan Dombrowski
2011-05-26
1
-6
/
+1
*
Moved defines.h and manaserv_protocol.h into 'common'
Thorbjørn Lindeijer
2011-03-20
1
-1
/
+1
*
Micro-optimizations related to std::string
Thorbjørn Lindeijer
2011-03-17
1
-2
/
+1
*
Allowed monster names in @spawn command
Philipp Sehmisch
2011-03-16
1
-0
/
+15
*
Some code style cleanups in AutoAttack class
Thorbjørn Lindeijer
2011-03-15
1
-1
/
+1
*
Removed a bunch of silly documentation
Thorbjørn Lindeijer
2011-03-12
1
-7
/
+0
*
Split path finding out of the Map class
Thorbjørn Lindeijer
2011-03-11
1
-2
/
+2
*
Fixed doc about stroll range, which is coded in pixels.
Yohann Ferreira
2011-02-16
1
-2
/
+2
*
Made the monsters' attributes compute fine again.
Yohann Ferreira
2011-01-30
1
-1
/
+8
*
Moved parts needing to be in sync with the client in protocol.h.
Yohann Ferreira
2010-12-29
1
-2
/
+2
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-0
/
+351