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path: root/src/game-server/monster.h
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* Removed the hardcoded monster AIErik Schilling2013-05-111-100/+0
* [Abilities] Added abilities to monstersErik Schilling2013-05-111-0/+19
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-55/+0
* Removed static member definitions that are no longer neededThorbjørn Lindeijer2013-04-121-1/+1
* Moved Actor into an ComponentErik Schilling2013-04-121-1/+1
* Converted Being into a ComponentErik Schilling2013-04-111-9/+9
* Converted the Character class into a componentErik Schilling2013-04-111-5/+5
* Moved the Monster class to a ComponentErik Schilling2013-04-031-10/+17
* Moved fighting code into a componentErik Schilling2013-04-021-13/+2
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-251-7/+0
* Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer2013-03-251-1/+2
* Removed mentioning of retired structThorbjørn Lindeijer2013-02-241-2/+0
* Monsters no longer load their script filesErik Schilling2013-02-171-12/+0
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-041-8/+0
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-091-8/+15
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-1/+1
* Added Vulnerabilities for monstersErik Schilling2013-01-081-0/+8
* Work on (Auto)Attack system.Erik Schilling2013-01-081-31/+11
* Added script binds to get full monster anger list + drop anger of monstersErik Schilling2012-07-171-0/+3
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-4/+13
* Adding monster::on_damage callbackStefan Beller2012-04-041-0/+11
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-1/+1
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-1/+3
* Fixed remaining compiler warningsThorbjørn Lindeijer2012-03-161-1/+1
* Added script bind to set walkmask for beingsErik Schilling2012-03-131-9/+0
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-031-1/+26
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-6/+0
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+8
* Changed the attack message to send the attack id.Yohann Ferreira2011-06-171-2/+2
* Allow monsters to drop multiple itemsStefan Dombrowski2011-05-261-6/+1
* Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer2011-03-201-1/+1
* Micro-optimizations related to std::stringThorbjørn Lindeijer2011-03-171-2/+1
* Allowed monster names in @spawn commandPhilipp Sehmisch2011-03-161-0/+15
* Some code style cleanups in AutoAttack classThorbjørn Lindeijer2011-03-151-1/+1
* Removed a bunch of silly documentationThorbjørn Lindeijer2011-03-121-7/+0
* Split path finding out of the Map classThorbjørn Lindeijer2011-03-111-2/+2
* Fixed doc about stroll range, which is coded in pixels.Yohann Ferreira2011-02-161-2/+2
* Made the monsters' attributes compute fine again.Yohann Ferreira2011-01-301-1/+8
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-2/+2
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+351