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path: root/src/game-server/mapreader.cpp
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* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-1/+1
* Fixed type of returned value from MapReader::readMapThorbjørn Lindeijer2012-05-061-1/+1
* Clear the gid flags before processing themThorbjørn Lindeijer2012-02-031-11/+20
* Took interpreting the objects out of the map readerThorbjørn Lindeijer2011-10-191-148/+8
* Added script bindings for reading map objectsErik Schilling2011-10-151-151/+57
* Added possibility for using monster name in SPAWN map objects.Erik Schilling2011-09-041-14/+41
* Fixed problems with loading XML files containing Windows newlinesThorbjørn Lindeijer2011-03-231-47/+6
* Micro-optimizations related to std::stringThorbjørn Lindeijer2011-03-171-9/+15
* Split path finding out of the Map classThorbjørn Lindeijer2011-03-111-1/+1
* Adding CSV support from Jaxad's client implementation.Yohann Ferreira2011-02-201-8/+45
* Add support for zlib map layer compression.Yohann Ferreira2011-02-191-3/+6
* Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.Yohann Ferreira2011-01-031-2/+2
* Fix string comparison in map readingJared Adams2010-12-151-14/+14
* Allow names and types in map files to be of any caseJared Adams2010-12-151-14/+14
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-13/+13
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-1/+0
* Centralized stringToBool conversion.Yohann Ferreira2010-09-081-12/+15
* Merge branch 'testing'Freeyorp2010-08-291-1/+1
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| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-1/+1
* | Pass a script name to Lua for proper reporting of error locationsThorbjørn Lindeijer2010-08-221-1/+2
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* Arbitrary cleanups and marked GameHandler::getClientByNameSlow constThorbjørn Lindeijer2010-06-061-2/+2
* Use XML::Document to automate memory cleanupThorbjørn Lindeijer2010-05-301-5/+1
* Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer2010-05-291-4/+2
* Changed and split up the default location for loading dataThorbjørn Lindeijer2010-05-161-3/+3
* Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram2010-04-251-1/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fix detecting collision layer for mapsJared Adams2009-12-091-3/+2
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Have the game server reconnect with the account-server if account-server is r...Chuck Miller2009-07-201-3/+5
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-3/+3
* Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch2009-03-191-3/+16
* Fixes map warp issues, and has a better starting locationChuck Miller2008-12-061-4/+4
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* ignore case in map object types (by Chuck Miller)Roderic Morris2008-10-231-5/+11
* fix compilationRoderic Morris2008-08-181-2/+0
* Fixed another crash when reading inlined object properties.Bjørn Lindeijer2008-08-041-11/+25
* avoid map reading crash, arbitrary tile sizes, enable new mapsRoderic Morris2008-07-031-40/+35
* Implemented NPC names. Implemented the theoretical possibility to have named ...Philipp Sehmisch2008-05-191-1/+1
* Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch2008-05-071-1/+2
* Compile fix.Bjørn Lindeijer2008-04-221-2/+2
* Fixed some small issues.Bjørn Lindeijer2008-04-221-1/+2
* Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch2008-03-131-1/+5
* Trimed script filenames from spaces.Guillaume Melquiond2007-11-131-2/+4
* Made it compile with GCC 4.3Guillaume Melquiond2007-10-271-0/+2
* Cleaned both configuration and resource managers.Guillaume Melquiond2007-09-221-5/+4
* Spawn rate and limit are now read from map files and really fixed size of spa...Eugenio Favalli2007-09-101-1/+11
* Added support for uncompressed map files and compressed layers.Guillaume Melquiond2007-08-271-80/+105
* Enabled loading of npcs and scripts from map files.Eugenio Favalli2007-08-271-23/+128
* Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond2007-07-281-2/+1
* Implemented loading of warp and spawn areas from map files.Eugenio Favalli2007-07-171-7/+127