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path: root/src/game-server/mapcomposite.h
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* Moved Actor into an ComponentErik Schilling2013-04-121-16/+15
* Converted Being into a ComponentErik Schilling2013-04-111-8/+7
* Converted the Character class into a componentErik Schilling2013-04-111-3/+3
* Fixed marking map as activatedErik Schilling2012-09-221-0/+4
* Allow map objects as warp targetsErik Schilling2012-09-021-1/+4
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-6/+6
* Added map update function, moved schedules there to keep map contextErik Schilling2012-03-171-0/+4
* Added callbacks for map/worldvar changesErik Schilling2012-03-111-0/+19
* Added lua function for getting pvp status of mapErik Schilling2012-03-051-2/+2
* Added further missing callbacksErik Schilling2012-03-031-0/+7
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-9/+0
* Took interpreting the objects out of the map readerThorbjørn Lindeijer2011-10-191-13/+14
* Removed a bunch of silly documentationThorbjørn Lindeijer2011-03-121-7/+0
* Small fixes coming from my comment on issue #77.Yohann Ferreira2011-03-061-3/+5
* Implemented persistent world and map variablesPhilipp Sehmisch2011-03-041-1/+20
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+347