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Erik Schilling
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src
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game-server
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mapcomposite.h
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Author
Age
Files
Lines
*
Moved Actor into an Component
Erik Schilling
2013-04-12
1
-16
/
+15
*
Converted Being into a Component
Erik Schilling
2013-04-11
1
-8
/
+7
*
Converted the Character class into a component
Erik Schilling
2013-04-11
1
-3
/
+3
*
Fixed marking map as activated
Erik Schilling
2012-09-22
1
-0
/
+4
*
Allow map objects as warp targets
Erik Schilling
2012-09-02
1
-1
/
+4
*
Renamed Thing to Entity
Thorbjørn Lindeijer
2012-04-04
1
-6
/
+6
*
Added map update function, moved schedules there to keep map context
Erik Schilling
2012-03-17
1
-0
/
+4
*
Added callbacks for map/worldvar changes
Erik Schilling
2012-03-11
1
-0
/
+19
*
Added lua function for getting pvp status of map
Erik Schilling
2012-03-05
1
-2
/
+2
*
Added further missing callbacks
Erik Schilling
2012-03-03
1
-0
/
+7
*
Merged all the different Lua states into one
Thorbjørn Lindeijer
2012-03-02
1
-9
/
+0
*
Took interpreting the objects out of the map reader
Thorbjørn Lindeijer
2011-10-19
1
-13
/
+14
*
Removed a bunch of silly documentation
Thorbjørn Lindeijer
2011-03-12
1
-7
/
+0
*
Small fixes coming from my comment on issue #77.
Yohann Ferreira
2011-03-06
1
-3
/
+5
*
Implemented persistent world and map variables
Philipp Sehmisch
2011-03-04
1
-1
/
+20
*
Renamed .hpp files into .h for consistency.
Yohann Ferreira
2010-11-14
1
-0
/
+347