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path: root/src/game-server/mapcomposite.cpp
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* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-8/+0
* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-3/+3
* Moved Actor into an ComponentErik Schilling2013-04-121-29/+34
* Converted Being into a ComponentErik Schilling2013-04-111-17/+19
* Converted the Character class into a componentErik Schilling2013-04-111-2/+2
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-021-1/+2
* Moved fighting code into a componentErik Schilling2013-04-021-2/+3
* Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer2013-03-251-7/+15
* Introduced Script::ContextErik Schilling2013-02-211-11/+8
* Silenced to Wreorder warnings.Yohann Ferreira2013-02-011-2/+2
* Silenced some eclipse warningsErik Schilling2013-01-291-0/+3
* Extended warnings for parsing warpsErik Schilling2012-09-221-1/+1
* Fixed marking map as activatedErik Schilling2012-09-221-19/+36
* Allow map objects as warp targetsErik Schilling2012-09-021-13/+50
* Dropped .gz suffix for mapsErik Schilling2012-09-021-2/+0
* Fixed the atinit functionErik Schilling2012-08-051-0/+2
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-13/+13
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-6/+0
* Added map update function, moved schedules there to keep map contextErik Schilling2012-03-171-0/+30
* Removed the create_npc wrapper and the last two NPC callbacksThorbjørn Lindeijer2012-03-111-0/+2
* Added callbacks for map/worldvar changesErik Schilling2012-03-111-0/+35
* Added further missing callbacksErik Schilling2012-03-031-4/+13
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-45/+12
* Merged three global script states into oneThorbjørn Lindeijer2011-11-071-2/+2
* Added function to determine the script engine by the file name extensionjurkan2011-10-231-8/+31
* Took interpreting the objects out of the map readerThorbjørn Lindeijer2011-10-191-27/+180
* Micro-optimizations related to std::stringThorbjørn Lindeijer2011-03-171-2/+2
* Small fixes coming from my comment on issue #77.Yohann Ferreira2011-03-061-6/+6
* Implemented persistent world and map variablesPhilipp Sehmisch2011-03-041-0/+26
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-5/+5
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-2/+4
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-6/+6
* Remove empty LOG print when deallocatingChuck Miller2010-04-021-2/+0
* Remove unneed debug outputChuck Miller2010-03-301-1/+0
* Removed some unnecessary log messagesPhilipp Sehmisch2010-02-231-2/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Prevent Actors from getting ID 0Jared Adams2009-07-101-0/+1
* Fixes crashes that sometimes happens when allocate and deallocating from map ...Chuck Miller2009-05-291-29/+29
* Fix crash caused by non-removal of target.David Athay2009-05-201-12/+17
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-13/+17
* Merged MovingObject into the Being classBjørn Lindeijer2009-04-261-28/+28
* Merge branch 'master' of git@gitorious.org:tmwserv/mainlineDavid Athay2009-03-301-0/+9
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| * Added config option to set default PvP modePhilipp Sehmisch2009-03-241-0/+3
| * Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch2009-03-191-0/+6
* | Added debuggingDavid Athay2009-03-301-0/+7
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* Moved MapContent into header file.David Athay2009-01-281-118/+24
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Fixed NPC id bug. Changed time between server reconnection attempts.David Athay2008-10-221-1/+1