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path: root/src/game-server/map.cpp
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* Silenced some eclipse warningsErik Schilling2013-01-291-1/+5
* Added script bindings for reading map objectsErik Schilling2011-10-151-1/+9
* Moved defines.h and manaserv_protocol.h into 'common'Thorbjørn Lindeijer2011-03-201-1/+1
* Path finding: Moved F cost from PathInfo to LocationThorbjørn Lindeijer2011-03-161-17/+15
* Moved freeing of map position to Actor destructorThorbjørn Lindeijer2011-03-111-1/+2
* Split path finding out of the Map classThorbjørn Lindeijer2011-03-111-104/+140
* Server-Wrap the open and closed list members in path finding.Yohann Ferreira2011-03-101-66/+40
* Removing default argument values from Map definitionStefan Dombrowski2011-01-101-2/+1
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-2/+2
* Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.Yohann Ferreira2011-01-031-1/+4
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-1/+1
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-2/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Mostly synced the client and server code for path finding.Bertram2009-10-091-29/+22
* Remove a stray comment.Roderic Morris2009-07-011-2/+0
* Remove complex path finding for players. Add a simple path finding algorithm ...Roderic Morris2009-07-011-2/+50
* Fixed compile warningBjørn Lindeijer2009-03-271-5/+5
* Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch2009-03-191-0/+8
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* avoid map reading crash, arbitrary tile sizes, enable new mapsRoderic Morris2008-07-031-16/+2
* Fixed some compiler errors/warnings.Bjørn Lindeijer2008-04-201-0/+1
* Implemented script binding for controllig movement of beings and fixed a cras...Philipp Sehmisch2008-03-151-4/+9
* added assert headerPhilipp Sehmisch2008-03-131-0/+1
* Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch2008-03-131-23/+92
* Made it compile with GCC 4.3Guillaume Melquiond2007-10-271-2/+3
* Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond2007-07-281-34/+8
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-23/+24
* Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak2007-03-051-2/+2
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-0/+302