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path: root/src/game-server/item.h
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* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-23/+0
* Moved Actor into an ComponentErik Schilling2013-04-121-1/+1
* Converted Being into a ComponentErik Schilling2013-04-111-12/+12
* Changed Effect to a component of ActorThorbjørn Lindeijer2013-03-251-1/+1
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-251-4/+27
* Small documentation updates for Point and RectangleThorbjørn Lindeijer2013-01-101-1/+1
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-10/+10
* Work on (Auto)Attack system.Erik Schilling2013-01-081-20/+33
* Rename AutoAttack to AttackErik Schilling2013-01-081-3/+3
* Remove resetEffects; move it to destructor in ItemClass.Stefan Beller2012-08-051-18/+2
* Fixup segfault at shutdown of gameserver.Stefan Beller2012-08-051-5/+1
* Fixed compiler warning about non-virtual destructorThorbjørn Lindeijer2012-04-141-0/+2
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-031-9/+22
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-5/+3
* Used the client base to make a final bugfix on the server code.Yohann Ferreira2011-08-191-11/+14
* Changed ItemEquipInfo to only be a pair of unsigned.Yohann Ferreira2011-08-101-1/+1
* Small random code format cleanups, and documentation fixes.Yohann Ferreira2011-07-271-0/+2
* Implemented scriptable effects on item use and dispell.Yohann Ferreira2011-04-191-8/+25
* Introduced separate functions for item database loadingThorbjørn Lindeijer2011-03-201-5/+3
* Allowed item names instead of IDs in @commandsPhilipp Sehmisch2011-03-161-0/+14
* Fix many compiler warnings.Freeyorp2010-12-081-7/+12
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+273