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path: root/src/game-server/inventory.h
Commit message (Expand)AuthorAgeFilesLines
* Converted Being into a ComponentErik Schilling2013-04-111-3/+3
* Converted the Character class into a componentErik Schilling2013-04-111-2/+3
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-19/+19
* Fixed remaining compiler warningsThorbjørn Lindeijer2012-03-161-3/+3
* Fixed the chr_inv_count function to handle equipment.Yohann Ferreira2012-01-181-1/+4
* Added unequip lua script functions.Yohann Ferreira2012-01-101-0/+15
* Added equip lua script functions.Yohann Ferreira2012-01-101-1/+7
* Changed the sprite layer protocol to supportYohann Ferreira2011-08-191-3/+2
* Used the client base to make a final bugfix on the server code.Yohann Ferreira2011-08-191-1/+7
* Change the unequip function to make use of the item instance id.Yohann Ferreira2011-08-181-2/+2
* Basically redid equip and unequip functions().Yohann Ferreira2011-08-111-21/+44
* Change the changeEquipment() function nameYohann Ferreira2011-08-041-2/+2
* Fixed and completed the move() function.Yohann Ferreira2011-07-271-1/+2
* Reviewed the Inventory::remove() function.Yohann Ferreira2011-07-271-2/+1
* Removed the inventory delay mode for now.Yohann Ferreira2011-07-271-39/+4
* Small random code format cleanups, and documentation fixes.Yohann Ferreira2011-07-271-35/+3
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+210