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path: root/src/game-server/inventory.cpp
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* Moved Actor into an ComponentErik Schilling2013-04-121-2/+2
* Converted Being into a ComponentErik Schilling2013-04-111-10/+16
* Converted the Character class into a componentErik Schilling2013-04-111-2/+9
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-021-2/+1
* Made sure in-inventory trigger is called at pickupErik Schilling2013-01-101-1/+9
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-34/+34
* Fix Inventory::getNewEquipItemInstance to yield really unique ids.Stefan Beller2012-07-311-9/+8
* Fixed Inventory::unequipItem functionThorbjørn Lindeijer2012-03-161-1/+1
* Fixed the chr_inv_count function to handle equipment.Yohann Ferreira2012-01-181-9/+33
* Added unequip lua script functions.Yohann Ferreira2012-01-101-0/+31
* Added equip lua script functions.Yohann Ferreira2012-01-101-0/+9
* Fixed code not getting executed since it was behind a returnErik Schilling2012-01-031-1/+1
* Prevented the equipment to remove the item when something went wrong.Yohann Ferreira2011-11-121-10/+12
* Removed the inventory checkThorbjørn Lindeijer2011-11-011-46/+0
* Changed the sprite layer protocol to supportYohann Ferreira2011-08-191-2/+17
* Used the client base to make a final bugfix on the server code.Yohann Ferreira2011-08-191-114/+111
* Change the unequip function to make use of the item instance id.Yohann Ferreira2011-08-181-14/+12
* Fixed a crash when dealing with unknown equipped items.Yohann Ferreira2011-08-181-1/+1
* Basically redid equip and unequip functions().Yohann Ferreira2011-08-111-133/+218
* Changed ItemEquipInfo to only be a pair of unsigned.Yohann Ferreira2011-08-101-7/+7
* Change the changeEquipment() function nameYohann Ferreira2011-08-041-5/+5
* Reworked the way equip slot info are loaded in a more logical way.Yohann Ferreira2011-07-271-1/+1
* Reviewed the removeFromSlot() function, fixing the unequip triggerYohann Ferreira2011-07-271-5/+16
* Fixed and completed the move() function.Yohann Ferreira2011-07-271-21/+68
* Reviewed the Inventory::remove() function.Yohann Ferreira2011-07-271-7/+16
* Reviewed the Inventory::insertion function.Yohann Ferreira2011-07-271-5/+16
* Finished the inventory check, by dropping itemsYohann Ferreira2011-07-271-3/+19
* First revision of the Inventory::initialize() code.Yohann Ferreira2011-07-271-26/+38
* Changed the protocol a bit to use int16 instead of 8.Yohann Ferreira2011-07-271-4/+4
* Begun Applying the new equipment slot handling design.Yohann Ferreira2011-07-271-39/+11
* Removed the inventory delay mode for now.Yohann Ferreira2011-07-271-236/+80
* Small random code format cleanups, and documentation fixes.Yohann Ferreira2011-07-271-42/+43
* Fixed crash when handling unequipThorbjørn Lindeijer2011-06-021-5/+13
* Fixed an item dupe bugAngelo Castellani2011-05-171-4/+15
* Fix many compiler warnings.Freeyorp2010-12-081-2/+3
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-5/+5
* Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer2010-11-031-48/+48
* Avoid assertion when removing unknown itemsThorbjørn Lindeijer2010-10-251-3/+3
* Fixed crash when the server tries to remove unknown itemsThorbjørn Lindeijer2010-10-251-15/+22
* New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-601/+568
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Synced the protocol file with client in protocol.h, letting other defines in ...Bertram2009-10-091-1/+0
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Item types and weapon types are now identified by name instead of numbers in ...Philipp Sehmisch2008-01-101-1/+1
* Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch2008-01-071-1/+4
* Added support for protective equipment.Guillaume Melquiond2007-08-191-15/+73
* Fixed incorrect update message when merging item stacks and removing one of t...Guillaume Melquiond2007-08-141-4/+5
* Handled money as part of the inventory.Guillaume Melquiond2007-08-141-0/+23
* Prevented player from merging too many items.Guillaume Melquiond2007-08-091-1/+2