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path: root/src/game-server/gamehandler.cpp
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* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-22/+1
* [Abilities] Moved the ability code into a own componentErik Schilling2013-05-081-6/+6
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-081-12/+12
* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-1/+1
* Fixed crash when checking whether a character is already onlineThorbjørn Lindeijer2013-04-251-3/+2
* Don't try to kill the connection of a deleted characterThorbjørn Lindeijer2013-04-131-1/+1
* Moved Actor into an ComponentErik Schilling2013-04-121-42/+48
* Converted Being into a ComponentErik Schilling2013-04-111-45/+56
* Converted the Character class into a componentErik Schilling2013-04-111-63/+118
* Moved fighting code into a componentErik Schilling2013-04-021-1/+2
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-251-5/+8
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-251-15/+16
* Added emote support.Yohann Ferreira2013-02-011-0/+12
* Silenced some eclipse warningsErik Schilling2013-01-291-0/+1
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-1/+1
* Prevent characters from using specials after deathErik Schilling2012-08-041-0/+6
* Fixed dead characters being able to use items.Erik Schilling2012-08-031-0/+4
* Correct further int lengthes.Stefan Beller2012-08-021-2/+2
* Gameserver raise attribute: correct integer size.Stefan Beller2012-07-311-1/+1
* Added bind for setting login callbackErik Schilling2012-07-081-0/+2
* Fixed handling of skillsErik Schilling2012-05-251-5/+0
* Enhanced special supportErik Schilling2012-04-041-7/+41
* Fixed finding characters by nameThorbjørn Lindeijer2012-03-201-1/+1
* Added get_character_by_name lua bindErik Schilling2012-03-141-3/+4
* Removed logging of chatErik Schilling2012-01-221-3/+0
* Made the game server execute the chr_respawn_accept script evenYohann Ferreira2012-01-101-5/+1
* Made the server warn the player when equip/unequip failed.Yohann Ferreira2011-11-121-4/+15
* Add persistent items support based on seeseekey's work.Yohann Ferreira2011-09-091-3/+26
* Prevented char from picking up items when inventory is full.Erik Schilling2011-09-011-9/+14
* Forgot to update the gamehandler.cpp file.Yohann Ferreira2011-07-271-8/+8
* Routing party invite through the map serverStefan Dombrowski2011-05-301-0/+43
* Split GameHandler::processMessage up into multiple functionsThorbjørn Lindeijer2011-04-021-375/+453
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-1/+2
* Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.Yohann Ferreira2011-01-031-2/+2
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-9/+9
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-21/+21
* Renamed write{Byte,Short,Long} to writeInt{8,16,32}Thorbjørn Lindeijer2010-11-031-43/+43
* Small fixes.Freeyorp2010-09-191-6/+2
* Added @mute chat command.Philipp Sehmisch2010-08-301-3/+8
* Merge branch 'testing'Freeyorp2010-08-291-18/+13
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| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-18/+13
* | Renamed modifiedAttribute to updateDerivedAttributesThorbjørn Lindeijer2010-08-071-2/+2
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* Arbitrary cleanups and marked GameHandler::getClientByNameSlow constThorbjørn Lindeijer2010-06-061-9/+10
* Remove an unused function and two protocol messages.Bertram2010-03-081-12/+0
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Don't log the sitting/standing action change transaction. Mantis #950.Bertram2009-10-241-6/+18
* Have the game server reconnect with the account-server if account-server is r...Chuck Miller2009-07-201-0/+12
* Makes Skills non hard codedChuck Miller2009-07-031-1/+6
* Fixed a few code style issuesBjørn Lindeijer2009-05-241-2/+2