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path: root/src/game-server/collisiondetection.cpp
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* Fixed undefined #defines in mingw and c++0xErik Schilling2013-04-071-0/+3
* Collisiondetection: Removing commented code.Stefan Beller2012-06-221-118/+0
* Avoid sqrt and double in circle-to-circle collision detectionThorbjørn Lindeijer2011-03-111-4/+6
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-1/+1
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-13/+13
* Moved rectangle intersection to the Rectangle classThorbjørn Lindeijer2009-12-061-22/+6
* Fixed a few code style issuesBjørn Lindeijer2009-05-241-7/+7
* Added rectangular attack zones which are faster and simpler than cone-shaped ...Philipp Sehmisch2008-11-201-5/+20
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* replace collision detection function (by Chuck Miller)Roderic Morris2008-10-291-6/+94
* (no commit message)Philipp Sehmisch2008-05-221-0/+9
* Enable the Id keyword.Bjørn Lindeijer2007-03-031-1/+1
* Set native eol-style on recently added files.Bjørn Lindeijer2007-03-031-195/+195
* Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceededBjørn Lindeijer2007-03-031-54/+46
* Implemented an alternate collision-detection function, added namespace utils:...Rogier Polak2007-03-031-6/+132
* Some speed optimizations at the collision detection suggested by Avaniel.Philipp Sehmisch2007-02-251-6/+8
* Improved hit detection by adding a function to compute collisions between cir...Philipp Sehmisch2007-02-251-0/+75